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  1. #391
    Player
    Ingram's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Ingram Adelbrandt
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    This topic is pointless as many are aware considering changes will be on the way to the current system. It seems many non archers are concerned about the damage potency caused by multi shot being buffed by many other abilities. If the potency were reduced in using multi shot with many other enhancing buffs archer damage would be reduced significantly. The issue with reducing it however, is that nearly all other abilities besides bloodletter are subpar to other classes. (Bloodletter only recently became more useful with the resistance rate being lowered of nms) Therefore, a compromise would have to be made for balancing purposes. I believe if this were to happen, that archers should have infinite arrows. The arrows would scale with the level of the archer. For example, a level 50 archer would get arrows that have similar stats to red coral arrows but, they would do 100 percent projectile damage.

    In my opinion, no real changes are needed to the classes but if archer were to be weakened that is one way I would try to balance it. The original poster seems to have an obsession with archer getting dispel. Scouring Strike cannot be spammed because if i recall correctly, it has a 40 second recast. It can also be used on any other class so I don't see any issues here. The game encourages leveling multiple classes. For example, hawk's eye and raging strike 2 greatly enhance my characters versatility on other classes such as lancer. Each class has unique ways to deal with certain situations. Lancer has a unique ability called pierce and as long as they have stamina they can keep attacking the target and any targets in a straight line in between. Archer, only has arrow helix and wide volley II available to attack multiple enemies. I guess you can add quick knock in there but I never use it.

    Pierce, like multi shot, can also be buffed by such moves as raging strike 2, hawk's eye, and bloodbath for example. Pierce is exactly like multi shot but is a little more situational because it can do a lot more damage compared to any multi shot if the situation is set. Hopefully, in the future, more situations for "endgame" will utilize more abilities unique to certain classes. Basically, the more classes you level the better you become. People should not be penalized for leveling a specific class and having the community divided will do more damage than good.
    (1)
    Last edited by Ingram; 04-30-2011 at 09:16 PM. Reason: Wall of text

  2. #392
    Player

    Join Date
    Mar 2011
    Location
    Dr. Light's Laboratory
    Posts
    140
    Quote Originally Posted by Ingram View Post
    wall of text.
    Thats interesting.
    (0)

  3. #393
    Player
    SizeMatters's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Cherry Coke
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I have all melee/magic at 20+ and archer is the most fun for me
    not because it's OP but because I really like it
    (0)

  4. #394
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ingram View Post
    This topic is pointless as many are aware considering changes will be on the way to the current system. It seems many non archers are concerned about the damage potency caused by multi shot being buffed by many other abilities. If the potency were reduced in using multi shot with many other enhancing buffs archer damage would be reduced significantly. The issue with reducing it however, is that nearly all other abilities besides bloodletter are subpar to other classes. (Bloodletter only recently became more useful with the resistance rate being lowered of nms) Therefore, a compromise would have to be made for balancing purposes. I believe if this were to happen, that archers should have infinite arrows. The arrows would scale with the level of the archer. For example, a level 50 archer would get arrows that have similar stats to red coral arrows but, they would do 100 percent projectile damage. In my opinion, no real changes are needed to the classes but if archer were to be weakened that is one way I would try to balance it. The original poster seems to have an obsession with archer getting dispel. Scouring Strike cannot be spammed because if i recall correctly, it has a 40 second recast. It can also be used on any other class so I don't see any issues here. The game encourages leveling multiple classes. For example, hawk's eye and raging strike 2 greatly enhance my characters versatility on other classes such as lancer. Each class has unique ways to deal with certain situations. Lancer has a unique ability called pierce and as long as they have stamina they can keep attacking the target and any targets in a straight line in between. Archer, only has arrow helix and wide volley II available to attack multiple enemies. I guess you can add quick knock in there but I never use it. Pierce, like multi shot, can also be buffed by such moves as raging strike 2, hawk's eye, and bloodbath for example. Pierce is exactly like multi shot but is a little more situational because it can do a lot more damage compared to any multi shot if the situation is set. Hopefully, in the future, more situations for "endgame" will utilize more abilities unique to certain classes. Basically, the more classes you level the better you become. People should not be penalized for leveling a specific class and having the community divided will do more damage than good.
    Im sure there are multiple ways to nerf archer or raise other people damage that would have people being even in damage, but like i said the best solution is to improve monster parties, and monster party tactics,

    the problem with pierce is its basically a leve only skill because you are actually penalized for attacking multiple mobs in most situations, and even where you have a group of 2 mobs, if there is another mob in there you will get extra agro. Not only that, but if the tank is a single target tank, you will have to tank whatever else you pierce, trammel, doomspike, etc.

    Basically a big problem is, a lot of the party based combat never happened, in which case multiple tanks become more valued, and AoE damage is actually useful, and it becomes increasingly less likely that anyone will be able to completely avoid damage, or not have to run at times.

    The reason why this matters now, is because if they make big battle changes without this in mind, then you will have the same issues.
    (0)

  5. 04-30-2011 09:14 PM

  6. #395
    Player
    Ingram's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Ingram Adelbrandt
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I don't know about you physic, but it seems when I help different linkshells with nms, a lot of times additional enemies are added because of accidental area of effect spells from the mages, or an accidental area of effect move from a disciple of war. My reference with pierce was more for future content with more enemies to fight. So at least you and I do agree that enemy parties and tactics should be changed haha.
    (0)

  7. #396
    Player

    Join Date
    Apr 2011
    Posts
    116
    Once again though (being the obstinate bastard I am), I really want to challenge the idea that Archers and Thaumaturges are "too powerful", because they certainly aren't, but benefit from the way melee jobs work in this installment. To me the obvious fix isn't a change of modifiers or ATK power, but a change to the enmity system and how monsters not only behave, but go at players. This is one of the more interesting charms of the Monster Hunter games which could be easily adopted.
    (0)

  8. #397
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    All the content in the game is ridiculously easy so why is anybody even arguing over one class trivializing it slightly more than another? We already know that combat is going to be undergoing serious changes, and nobody knows what the mechanics of future (hopefully at least somewhat challenging) encounters will be like.
    (0)

  9. #398
    Player

    Join Date
    Mar 2011
    Posts
    837
    They should make encounters have mechanics to actually compensate for role/class differences like these, otherwise it just devolves into a big counter-nerf fest (or an outcry otherwise)
    (0)

  10. #399
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Raikki View Post
    All the content in the game is ridiculously easy so why is anybody even arguing over one class trivializing it slightly more than another? We already know that combat is going to be undergoing serious changes, and nobody knows what the mechanics of future (hopefully at least somewhat challenging) encounters will be like.
    the illussion that content is easy is because they changed the SP system, and limited you to fighting mobs 10 levels higher than you.
    I dont think the mobs that are 10 levels higher than you even used to con IT, to a single player, definately not to groups. Go fight mobs 15+ levels higher, and you start to see how hard things are supposed to be. Go into the bottom of tam tara at like level 30, excitement.
    Its the sp system and fighting weak mobs, one at a time that got people thinking the game is easy mode.
    Basically they dumbed down the whole system by making it so that people only fought easy monsters, because people were complaining they didnt understand battle, and the game was too hard. (one of the main reasons people used to get bad sp, was for attacking easy monsters that con blue, when they attacked yellows and oranges, which would give good exp, they tended to get served)

    And since they are probably going to balance difficulty, and whatnot, its likely that very soon, all of this stuff will matter even more than it does now.
    (0)

  11. #400
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I think they need to buff mobs up a lot. If I am R30 and the Mob is R30 that should be an even match that can go either way 10 ranks above and it should be impossible alone.
    (1)

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