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  1. #11
    Player
    Ingram's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Ingram Adelbrandt
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    This topic is pointless as many are aware considering changes will be on the way to the current system. It seems many non archers are concerned about the damage potency caused by multi shot being buffed by many other abilities. If the potency were reduced in using multi shot with many other enhancing buffs archer damage would be reduced significantly. The issue with reducing it however, is that nearly all other abilities besides bloodletter are subpar to other classes. (Bloodletter only recently became more useful with the resistance rate being lowered of nms) Therefore, a compromise would have to be made for balancing purposes. I believe if this were to happen, that archers should have infinite arrows. The arrows would scale with the level of the archer. For example, a level 50 archer would get arrows that have similar stats to red coral arrows but, they would do 100 percent projectile damage.

    In my opinion, no real changes are needed to the classes but if archer were to be weakened that is one way I would try to balance it. The original poster seems to have an obsession with archer getting dispel. Scouring Strike cannot be spammed because if i recall correctly, it has a 40 second recast. It can also be used on any other class so I don't see any issues here. The game encourages leveling multiple classes. For example, hawk's eye and raging strike 2 greatly enhance my characters versatility on other classes such as lancer. Each class has unique ways to deal with certain situations. Lancer has a unique ability called pierce and as long as they have stamina they can keep attacking the target and any targets in a straight line in between. Archer, only has arrow helix and wide volley II available to attack multiple enemies. I guess you can add quick knock in there but I never use it.

    Pierce, like multi shot, can also be buffed by such moves as raging strike 2, hawk's eye, and bloodbath for example. Pierce is exactly like multi shot but is a little more situational because it can do a lot more damage compared to any multi shot if the situation is set. Hopefully, in the future, more situations for "endgame" will utilize more abilities unique to certain classes. Basically, the more classes you level the better you become. People should not be penalized for leveling a specific class and having the community divided will do more damage than good.
    (1)
    Last edited by Ingram; 04-30-2011 at 09:16 PM. Reason: Wall of text