Quote Originally Posted by Xzen View Post
They should buff caster dmg a bit. Take away most of their heals. Reduce ARC defense that way all the range classes can be 1 shot. Then reduce the range so they have to stand within the mobs aoe range. bam the ranged classes are balanced. Better yet why dont we take all the utility and support skills/magic and split them between all the jobs. Buff arc, thm, and con defense and hp. Take away their range. Now everything is balanced. Oh wait WoW is over this way if I want to play a game that.
Im fine with archers having more damage and range honestly, the best and most entertaining solutions lie with the monsters, have mobs that excel at fighting ranged characters mixed with those that do not. Have monsters grouped in parties more often. They should have mobs that can attack from range WITH THIER WS and powerful attacks. More group combat allows different jobs abilities to shine, Throw good NMs in dungeons, or areas where you actually have to fight things to get to it, and it wont be just about who can attack one guy for the most damage.

Also id say archer is one of the more unique classes, They should add more to other classes like this, so even if they have similar damage, the over all playstyle and feel of the class is different. And i really dont mean just more damage, make a mechanic that a class takes advantage of to get damage, if thats what the class is about.