What makes it worse is all the lavish praise this producer is getting, despite him refusing to do anything about afkers in his 'apology' to the community. What a tool. Both him and his defenders. That, alone, would do more to address the issues than more data centers (which we've yet to see, a week later).
By the way, 1.0 launch had this exact same issue with everyone staying afk due to incredibly poor login servers and lack of robust queues. Fun to see they learned absolutely NOTHING from that launch.
Oh, and there's no afk boot because in their minds, it's actually a feature to allow players to stay logged in and run a personal store. They're hoping enough people leave, especially after the first free 30 days, like in most MMOs that the problem solves itself. Just like in 1.0.
In fact, with the sheer numbers of afk players sitting around aetherytes, SE has one hell of a warped view of actual healthy active population on any of their servers. Made noticeable by it taking anywhere between 40 minutes and 3 hours to get a Duty Finder group running. It doesn't help that character creation has essentially been non-existent since day one of launch, so despite being a "new" game, there is hardly anyone available at this point to run the required lower level dungeons and group main story fights.
Considering this is a billion dollar company, the amateur hour management is more than a little hilarious.

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