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スレッド: Setting Cure on PLD

  1. #11
    Player
    Jahaudant's Avatar
    登録日
    2013/08/29
    投稿
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    幻術士 Lv 60
    Quote 引用元:NarcissitInChains 投稿を閲覧
    Personally so far I have not felt the need to take up a spot for cure over a defensive cool down as GLD, but I'm only lvl 25. Time will tell as content progresses however. But none of the instances so far have made me feel the need to use it. Even 3+ trash mob pull and a decent healer and the cool downs are sufficient. I did get all the defensive cool downs from PUG, LNC, and MRD so that I could maximize my mitigation. As a GLD I find I'd rather build the aggro and trust my healer to do their jobs
    As GLD you have an awesome selection of cross class skills so I can easily see how one could happily ignore Cure forever.

    As a PLD your cross class skills are god awful to the point where in a group situation there's no point slotting anything except Bloodbath and Foresight... so you may as well also stick cure on your bar because... well just because.
    (0)

  2. #12
    Player
    rzr22's Avatar
    登録日
    2011/03/25
    投稿
    92
    Character
    Amarant Morteza
    World
    Cactuar
    Main Class
    召喚士 Lv 60
    Do GLD/PLD start using more MP? I've checked PLD abilities and none seem to use MP. Why give us a whole MP bar when we only use it on the seldom used Flash? I feel like with a competent healer, there's no point in Curing myself. I can generate more threat through the combo.
    (2)

  3. #13
    Player
    Rajah's Avatar
    登録日
    2013/02/21
    投稿
    18
    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    竜騎士 Lv 63
    No, he's right, we have little MP. That said, even Flash won't consume all of it alone.

    I've personally grown attached to the idea of supplementing capped stats with MND.

    DEX is overgrown by block rate.
    STR is overgrown by shield protection, spirits within, and shield oath.

    VIT is the only contender, providing a little more health for slightly more survivability.

    But more survivability than a PLD equipped for Cure? I think not. It is not difficult to gear for cure, simply using meldable gear alone is going to provide upwards of 80 MND, if you take it seriously. Criticals and convalescence can be rewarding, you just need to realize IT IS situational, it is not designed for more than 1 or 2 quick cures at any given moment. I like having shield bash handy for interruptions, I prefer to always have used convalescence, hinting at the real situational effort of this troupe.
    (1)

  4. #14
    Player
    Rajah's Avatar
    登録日
    2013/02/21
    投稿
    18
    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    竜騎士 Lv 63
    Now you're going to call me out here. ~20 slots of material is a long way from a fully VIT capped PLD, and you would be correct. But you're wrong, when I say, that a missing 30 VIT (the skill points) is going to make a large difference, not when I have 80 points of MND OR VIT at any given moment.

    I am putting all of my skill points into MND. To put it simply, 1 cure can make the difference in battle. For VIT to make a difference, 1 Cure already has.
    (0)

  5. #15
    Player
    Baelrov's Avatar
    登録日
    2013/08/25
    投稿
    6
    Character
    Ellessia Surestrike
    World
    Cactuar
    Main Class
    剣術士 Lv 29
    Quote 引用元:Rajah 投稿を閲覧
    Now you're going to call me out here. ~20 slots of material is a long way from a fully VIT capped PLD, and you would be correct. But you're wrong, when I say, that a missing 30 VIT (the skill points) is going to make a large difference, not when I have 80 points of MND OR VIT at any given moment.

    I am putting all of my skill points into MND. To put it simply, 1 cure can make the difference in battle. For VIT to make a difference, 1 Cure already has.
    I'm sorry to seem rude, but that is such a silly argument. VIT has such a higher return than MND does for a Paladin. That being said, those 30 points probably won't make or break you but I'd rather have an extra ~500 health than the extra MND. Putting those 30 points into MND is very foolish. It's on a par with casters using those points for STR.
    (0)
    "Let him who desires peace, prepare for war."

  6. #16
    Player
    Shiggydawg's Avatar
    登録日
    2013/09/01
    投稿
    1
    Character
    Athren Harper
    World
    Exodus
    Main Class
    剣術士 Lv 34
    this is random lol but the heavy armor looks so dumb, i got rid of it right away. haha, ok have a nice day.
    (0)

  7. #17
    Player
    Dreamslave's Avatar
    登録日
    2013/08/27
    投稿
    12
    Character
    Leon Barzhaad
    World
    Adamantoise
    Main Class
    剣術士 Lv 41
    I thought the PLD only received cross class skills from Marauder and Conjurer?
    (0)

  8. #18
    Player
    Karti's Avatar
    登録日
    2013/08/27
    投稿
    86
    Character
    Kar'ti Elmnyra
    World
    Behemoth
    Main Class
    赤魔道士 Lv 80
    Quote 引用元:Dreamslave 投稿を閲覧
    I thought the PLD only received cross class skills from Marauder and Conjurer?
    Pretty much, from what I've seen at least.
    (0)

  9. #19
    Player
    Dreamslave's Avatar
    登録日
    2013/08/27
    投稿
    12
    Character
    Leon Barzhaad
    World
    Adamantoise
    Main Class
    剣術士 Lv 41
    Quote 引用元:Karti 投稿を閲覧
    Pretty much, from what I've seen at least.
    Yea, thats what I thought. But some of these people are saying they get pugilist and lancer cooldowns....what the heck.
    (0)

  10. #20
    Player
    whycantiusebetaforumname's Avatar
    登録日
    2013/08/24
    投稿
    68
    Character
    Willy Beaming
    World
    Faerie
    Main Class
    剣術士 Lv 50
    Cure saved my life more then once especially with convalesce up. Work with it a bit especially om bosses when can afford to do nothing for half thw battle and still hold hate.
    (0)

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