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  1. #121
    Player
    Nuclayer's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Nucleon Meltdown
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Thanks for doing all this. I hope the developers look at this.

    The only thing keeping me from swapping to SCH right now is the fact that I see a million ACNs running around. This class is quite boring and has glaring issues that need to be addressed quickly.
    (1)

  2. #122
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I will be leveling SCH and WHM. Currently WHM is a very simplistic and RNG based healer. It is the 1.0 healer that now has a 2.0 designed healer to contrast against. The 2.0 healer design is interesting and thought out. The WHM is one dimensional and boring. Additionally, without the traditional utility WHM used to have, it's really a subpar class. I like healing, and will level both... but currently cure spam and parying for procs really doesn't create an interesting class.

    Also, stoneskin is underwhelming and I am a little irritated at how many WHM actions can be cross classed (poached), while there is not much that WHM can poach from SCH.
    (5)

  3. #123
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shadowblind View Post
    I have a CNJ sub, and when I realized ARC was the lead to make SCH, I changed to ARC sub.

    NOT. I spent two hours trying to find ANY dungeon match as ARC, couldn't find a single one.

    Changed to CNJ and found it within seconds. I am going to be a white mage, not by choice. CNJ can get so, so boring and tedious in extended play, unless of course the tank isn't very good, in which case things get interesting :P
    Not quite that way later on. I have spent hours in a Q for Longstop as a WHM and not one dungeon invite.
    (3)

  4. #124
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Paralein View Post
    snip
    when i'm silenced/stunned i cannot control the fairy, she'll heal who ever she wants to when she wants to (only seems to heal when someone goes below 60% when not controlled), if she is set to obey she won't use any of her cooldowns either (excluding whispering dawn on the healing fairy who casts our only other aoe heal randomly)

    the scholar needs the fairy, without it our healing is halved, whenever my fairy dies (looking at aurum vale...) i have to struggle to heal people

    as for dps? i would trade shadow flare for medica 2 any day of the week
    (0)

  5. #125
    Player
    Maldalewyn's Avatar
    Join Date
    Sep 2011
    Posts
    55
    Character
    Roripu Totapu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 55
    Having done the Keep on my 50 WHM now as well, I have to say, WHM seems to have a much easier job during this dungeon.

    The Demon Wall, despite being a mid-boss, is probably the most difficult fight in the game for me as a healer. His simple pattern is more than enough to catch you off guard once he summons his adds, and if enmity isn't generated quickly enough on the adds, they almost always target the Healer first and foremost and take you out of commission, and once you're out of the picture, so is your party. This is through no fault of the tank or an inability to generate enmity on them either, the damage merely piles up far too quickly at that point in the battle that it often causes confusion among your allies.

    With a WHM however, it is easier to overcome this sudden influx of DMG because of WHM's ability to burst heal for large amounts.

    Playing through on WHM also gave me a great appreciation of Freecure. Though I still don't quite agree with how it works or depending on random chance to help me save MP, it is nice to see pop up during hectic battles. Overcure as well, is nice to see, and actually may have saved my party during the Demon Wall fight at one point, but it so rarely appears in these situations I still dislike its design in general and think it could be greatly improved upon.
    (4)

  6. #126
    Player
    BrodyAlgana's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Brody Algana
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    The game is always going to want WHM around. White Mage job has always been to heal in FF games - (really, did you just cast banish III while the tank was dying??) , and if anything Square might, in its tweeking of the classes/jobs, do so in favor of white mage. Currently my white mage is only lvl 36, but when healing I am getting some rather nice crit heals - usually it seems right when I need them (luck?). Freecast seems to proc a decent amount. Regen is very nice, ticking about about 125-130 on average. Stonskin, well we will see. Usually cast it on the tank before fight so I can get in position, and usually on myself "just in case." Other than that it seems kinda weak, but I just got its buff at 36 so haven't tried it out yet.

    I find plenty of excitement for healing in the last boss of Blayflox at the moment.
    (1)

  7. #127
    Player
    Riko_113's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Kael Elenion
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I love my WHM but compared to the other classes I've tried the mechanics are boring and incredibly simple by comparison. And this is being lvl 38 WHM compared to the already more interactive combat of Pug and Arc level 8. I think it's enough to get the job done but I just wonder if they got someone else to design that job than they did with the others...


    Quote Originally Posted by Shadowblind View Post
    I
    Changed to CNJ and found it within seconds. I am going to be a white mage, not by choice. CNJ can get so, so boring and tedious in extended play, unless of course the tank isn't very good, in which case things get interesting :P
    The CNJ is only faster queue below lvl 30 because it's the only healer. After level 30 most of the ACN rolled Scholar for faster queue times....now because so many 1.0 players(and many new) choose ACN for the only new class they could try there are almost as many healers as there are DPS. My WHM queue times are almost an hour most of the time now.

    I expect that to go down once the excitement of the new jobs wear off and people switch to whichever class they enjoy the most.
    (1)

  8. #128
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Maldalewyn View Post
    Having done the Keep on my 50 WHM now as well, I have to say, WHM seems to have a much easier job during this dungeon.

    The Demon Wall, despite being a mid-boss, is probably the most difficult fight in the game for me as a healer.
    I'd say WHM has the easiest job in the party on Demon Wall. After the gnats pop it's just avoid red circles/voids and AoE cure spam until it dies. Easier than trying to keep rotations up or enmity built. Anantaboga is more annoying, especially if every single one of the pink lasers goes to you which seems to be the case for me a lot.
    (1)

  9. #129
    Player
    Maldalewyn's Avatar
    Join Date
    Sep 2011
    Posts
    55
    Character
    Roripu Totapu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by Alkimi View Post
    I'd say WHM has the easiest job in the party on Demon Wall. After the gnats pop it's just avoid red circles/voids and AoE cure spam until it dies. Easier than trying to keep rotations up or enmity built. Anantaboga is more annoying, especially if every single one of the pink lasers goes to you which seems to be the case for me a lot.
    Anantaboga is only a problem if he does exactly what you describe, which has only happened to me once. Demon Wall however distributes damage across your entire party and seemingly ignores enmity completely, with the exception of the Gnats of course. His pattern, while simple, will still interrupt any cast you try beyond the first, making spamming AoE spells difficult. I had to keep an eye on Swiftcast just to survive these fights, and since you're forced to recover your parties HP constantly, your enmity on the Gnats is going to be very high and force you to interrupt even more of your spells. It's a very frustrating situation.

    My vote will always go toward Demon Wall being the most difficult for the healer. Anantaboga is just random chance.


    But anyway, I spent some more time with CNJ/WHM since my last posting here and most of my complaints still remain.

    While I don't really suffer from MP concerns too often, I can see the potential for these problems arising if more 4 man dungeons with even longer battles are released. Curious to know if SE sees this as a potential problem or just a weakness in the class they decided on keeping implemented.

    Still... fix Stoneskin, for the love of god.
    (1)
    Last edited by Maldalewyn; 09-04-2013 at 01:04 PM.

  10. #130
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    I participated in this thread a bit in beta and have been trying to hold off any judgments until I get sch to cap and can compare both jobs at endgame, but one thing that has me infuriated right now is that cnj has to waste a trait in order to cast raise in battle, while arn can without wasting a trait. I've lost count how many times in lower lvl dungeons someone has died and then gets mad at the cnj for not raising them when they can't yet. I don't care that raise is cross class I feel SE either make the spell raise regardless of stance or require arn to burn a trait as well. Archers and other classes could raise in 1.0 and it wasn't game breaking and often very useful. They can take both spells off the global cool down timer if necessary. I'd love to have whm's raise without weakness trait back but I doubt that will happen.
    (0)
    Last edited by Naria; 09-09-2013 at 08:48 AM.

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