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  1. #31
    Player
    Jonjey's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Jon Jey
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I miss that all my gear that I worked so hard for in 1.23 is now complete trash.
    FFXIV A WOW REBORN: http://www.ign.com/articles/2012/11/...destroy-square
    (6)

  2. #32
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 96
    I miss:
    -The overall visual direction

    The old 1.0 lacked a lot in variety, but what was there was maliciously and classically designed. Everything felt raw and natural. There was an air of noble romanticism to the designs and structures. In comparison, ARR feels a bit cramped and flashy. Much of this new gear has a tendency to look tacky. We can't choose our belts now. The animations where so much nicer. More reserved colors.

    And most importantly, Coerthas is an ugly frozen wasteland now and has lost all of its atmospheric grandeur.

    -The fidelity.

    Hopefully we'll get more options by the time DX11 rolls around.

    -The freedom.

    Everything is tied to an event or quest. There's not a lot of room to go off and do your own thing. Though in a way, more direction has helped give your actions more purpose. I just think they went too far in the other direction.

    -The combat system

    I feel some good ideas where scrapped for this current -okay- system. No more Elemental attacks? Traditional spell tiers being replaced with numeric? Feh.

    -Being able to buy single items from stacks.

    It's cumbersome, it's inconvenient, I want it back to normal.

    There are more but I won't bore you with the super minor stuff. But it does add up for me.
    Still, I'm enjoying this game for what it is.
    (31)

  3. #33
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    ARR would be great if they didn't walk the beaten path almost everyone is tired of. New MMOs haven't been failing because they lacked content, it's the fact the content there is nothing new. Even the main story was kind of the "this is for exp and money only" I mean "go deliver tea" right after taking out a god, for example? That's straight out of the handbook of MMO design today.

    The combat is basically the same start to finish, only differences depends on the bosses encountered, i.e Doomwall or Ultima Weapon. The economy, even though it's still new is pretty bad, even worse than 1.x because people undercutting here is a lot worse than 1.0 when people had gil fountains - people are ruining the market on every single item possible simply by selling say an Electrum ring for 300 gil a pop when ingots are still 2-3k a pop. If you like the tried and true style of MMOs, you'll love ARR, if you liked 1.x's non traditional style and hoped for simple improvements, you may or may not like ARR.
    (8)

  4. #34
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fensfield View Post
    Most obvious being the Ifrit fight with its even setting up a narrative reason for us to face the primal in a party, then being told to our faces that our character defeated it, and I quote, 'single-handed'.
    That can be explained with separation of story and gameplay elements.
    (2)
    Last edited by Waliel; 09-01-2013 at 03:02 AM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  5. #35
    Player
    Silverharp's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Greinbroes Ganztylsyn
    World
    Gilgamesh
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Jonjey View Post
    1.23 is the better game in every way shape and form.
    ARR is a game for 12 year olds.
    It's utterly impossible to enjoy. I love how the argument was "WAIT FOR END GAME LOL YOU HAVEN'T EVEN PLAYED IT YET AND YOU'RE JUDGING IT"
    Yeah, well now I have played it AND IT'S STILL GARBAGE.
    COMBAT IS STILL 1 1 1 1 1 1 1 2 3 1 1 1 1 1 2 3 1 1 1 1 1 2 3 1 1 1 1 1 2 3
    GAME IS TRASH IF YOU LIKE IT YOU'RE TOO CASUAL. 1.23 was a game for real players and that's why real players thrived on it and so many quit because they couldn't handle the journey to end game.
    inb4 I'm a troll because I liked the superior game.
    inb4 blocked for differing opinion
    It's funny that you have the inb4 segments in your posts because it implies that you've stated your opinion on this before and people have called you out on it. Which is completely understandable because if you've done so previously and in this exact same way, I'm not surprised that you got a little backlash.
    There's nothing wrong with enjoying 1.23 more than you do ARR, but the way you express your opinion is wrong.
    (17)
    Last edited by Silverharp; 09-01-2013 at 03:09 AM.

  6. #36
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Waliel View Post
    That can be explained with separation of story and gameplay mechanics.
    That's just.. just...

    The separation of gameplay and story is something writers are supposed to go to lengths to prevent us noticing - one sign of a truly great game designer is the ability to marry the two with as little whiplash as possible. 'Separation of story and gameplay mechanics' is not a reason for things to not make sense, it's what happens when they can't make sense.

    There's unavoidable separation - IE: difficulty integrating our companions into cutscenes as they were in v1.0, for technical reasons perhaps.. and then there's setting up a narratively justified party fight, then turning around and saying you were alone. That's not unavoidable segregation of gameplay and story, that's taking a dead haddock, writing IT'S NOT REAL on the side, and then beating the player about the head with it.
    (13)
    Last edited by Fensfield; 09-01-2013 at 02:15 PM.

  7. #37
    Player
    Recycler's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Character
    Cuni Complete
    World
    Omega
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gramul View Post
    And most importantly, Coerthas is an ugly frozen wasteland now and has lost all of its atmospheric grandeur.
    So much this...I was so severely disappointed after I checked out Coerthas. All of the atmosphere gone, replaced with mostly bland white landscapes. Only good thing about it is the music (if it plays...). Just my opinion though.

    It's close to being a game breaking thing to me. What I loved about 1.0 was all the hours I walked or just sat / stood in areas like Coerthas, being totally sucked in by the world. I've yet to encounter anything of that quality in 2.0
    (13)
    Last edited by Recycler; 09-01-2013 at 03:27 AM.

  8. #38
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Exodus
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Recycler View Post
    Quote Originally Posted by Gramul View Post
    And most importantly, Coerthas is an ugly frozen wasteland now and has lost all of its atmospheric grandeur.
    So much this...I was so severely disappointed after I checked out Coerthas. All of the atmosphere gone, replaced with mostly bland white landscapes. Only good thing about it is the music (if it plays...). Just my opinion though.

    It's close to being a game breaking thing to me. What I loved about 1.0 was all the hours I walked or just sat / stood in areas like Coerthas, being totally sucked in by the world. I've yet to encounter anything of that quality in 2.0
    This. Coerthas was my favorite area in the game. There were absolutely beautiful places in the region that are now all gone, and what little is left of Coerthas is now just a frozen wasteland, because, of course, it wasn't enough with just reducing the area to 1/5 of it's size or less, they had to mess it up as well.
    (13)

  9. #39
    Player
    Coris's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    2,019
    Character
    Coris Teijan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 73
    Quote Originally Posted by Gramul View Post

    -snip-

    I miss:
    -Being able to buy single items from stacks.

    It's cumbersome, it's inconvenient, I want it back to normal.

    There are more but I won't bore you with the super minor stuff. But it does add up for me.
    Still, I'm enjoying this game for what it is.
    /sign
    Why was it done that way? So you wouldn't put up that much stuff at once on the market? I don't understand :S

    I'd also like to repair things for others again / get it repaired from them. If it still works, someone please tell me how. Always running to an NPC just because you don't have the Crafter leveled that high is a little stressing.

    Quote Originally Posted by Orlox View Post
    I absolutely loathe what they've done with the main story now. In 1.xx we didn't have a million main scenario quests, so every time you got one every so many levels, it actually felt important. Now it feels like a horribly monotonous chore to keep up with the 600 fetch quests between every quest that actually has interesting information / cutscenes. I've loved this game since I started in 1.0, but if I were a critic, I'd rip it a new one for having virtually all of the game's content gated behind the arduous story.

    I made this a few days ago so I've finished a lot since, but it's insanity that there are 76 main scenario quests between level 1-24.

    Have to agree on this ._.
    I just finished Toto-Rak for this and I am already a bit annoyed. Mostly because of those strange tasks and that I am hanging around in the Black Shroud the most of the time. (Note: I sighed in relief when we could go to Thanalan and La Noscea in beta.)
    Main Story felt a bit more important and somehow challenging before. Now it more feels like another way to gain some decent Exp while especially leves don't really anymore.
    Edit: While I couldn't wait for the next Story quest to start in 1.0, now I only want to be done with it as fast as possible. Or at least get into the lvl 40+ story, in hope for a little more exciting stuff ._.'
    (9)
    Last edited by Coris; 09-01-2013 at 07:13 AM.

  10. #40
    Player
    Discordia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Mio Kuromi
    World
    Siren
    Main Class
    Marauder Lv 87
    Quote Originally Posted by Lienn View Post
    I completely agree with OP. I miss the old...everything. New music isn't appealing, UI is too cluttered, areas are an annoyance to navigate, battle is boring, quests are boring, CSs are boring, minions are boring, mounts are boring, ACN/SMN/SCH pets are boring, FATE is boring.

    When i see these 2~3 min CSs with all NPCs and you standing there only talking and with skip option locked i just feel like quitting it. I was hoping this feeling would change at retail version, but still the only nice aspect i saw so far was the companion chocobo, which is not even close to be enough.
    Have you tried rerolling? Seems like first world problem as Legacy players.
    (0)

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