

I was doing standard pings and trace routes long before today. Haven't noticed anything out of the ordinary in any of them. Also just got passed 2002, hitting the NA/EU character list error again. Definitely not an issue on my end.Your doing a speedtest, I recommend you start a ping test from the command line to random website before and let it run for a bit. Then start up FFXIV, let that run its course (whether it kicks you out or you exit) then let the ping test run a bit more before stopping it. Go over it and see if there is a connectivity issue (Like a "Request Timed-Out") around the times you were starting up FFXIV
(If you do see some sort of connectivity issue when doing this, there is a sticky up on the tech support forum regarding ISP possibly throttling the connection and it maybe related. Please add your info there for visibility)
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

I don't mean to imply that it is an issue on your end, just want to have people watch there connecting during the entire process to see if FFXIV is causing a connection issue.
From what you posted, I am unsure if you have done the ping test recently before/during/after trying to connect to FFXIV, this is all I am trying to confirm.

Same error since 7:00 AM, I've never received the 2002 error. I read the thread and tried everything from ports, restarting my communication device, ect. Still not a solution. I'm on PC.
I don't believe it's on my end because I have never had this problem before, I haven't installed anything new on my computer that might compromise connection issues with any games I play.
We need more solutions to this problem than just that thread that is stickied.


Ran a ping test to Google with the -t flag from the moment I clicked 'Play' on the Launcher through the time I got kicked off of the game. No fluctuations. Personally, I'd be interested in seeing the metrics of the NA/EU server's connections, I'm sure it'd be both fascinating and answer a lot of questions.I don't mean to imply that it is an issue on your end, just want to have people watch there connecting during the entire process to see if FFXIV is causing a connection issue.
From what you posted, I am unsure if you have done the ping test recently before/during/after trying to connect to FFXIV, this is all I am trying to confirm.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

Yes I would like to see this as well. Has frustrating has all this crap is, it also get me curious has to what is going on that is causing all this mess.Ran a ping test to Google with the -t flag from the moment I clicked 'Play' on the Launcher through the time I got kicked off of the game. No fluctuations. Personally, I'd be interested in seeing the metrics of the NA/EU server's connections, I'm sure it'd be both fascinating and answer a lot of questions.
The game client is not going to affect the computers network performance. Outside of a flood and/or overloading TCP/UDP sockets it cannot dig into the network stack of the OS (there is no driver attached to the exe). I ran multiple ping tests just for s' and giggles' and all came out perfectly fine.Ran a ping test to Google with the -t flag from the moment I clicked 'Play' on the Launcher through the time I got kicked off of the game. No fluctuations. Personally, I'd be interested in seeing the metrics of the NA/EU server's connections, I'm sure it'd be both fascinating and answer a lot of questions.
This is most likely network/connection issues on their end. If they have poor session handling and it's overloaded it could be a major issue. There is a max to the number of sockets and if they have coded something that has issues purging existing connections then it could get maxed (even with the same player trying to log in multiple times).
Odds are though that they have a server cluster sitting behind load balancers. I have more of a feeling that they just have overloaded servers and it's at the server code level that they are not handling things properly (login server for example).
The forum registration and so forth is wonky.
Tsuroku if you do have issues while it's being loaded/played on your system with pinging things you have some larger issues which are probably ISP or driver/resource related.
Last edited by Zervun; 09-01-2013 at 01:50 AM.


I understand that the game client isn't going to affect network performance and I stated that the issue wasn't likely caused on my end.The game client is not going to affect the computers network performance. Outside of a flood and/or overloading TCP/UDP sockets it cannot dig into the network stack of the OS (there is no driver attached to the exe). I ran multiple ping tests just for s' and giggles' and all came out perfectly fine.
This is most likely network/connection issues on their end. If they have poor session handling and it's overloaded it could be a major issue. There is a max to the number of sockets and if they have coded something that has issues purging existing connections then it could get maxed (even with the same player trying to log in multiple times).
Odds are though that they have a server cluster sitting behind load balancers. I have more of a feeling that they just have overloaded servers and it's at the server code level that they are not handling things properly (login server for example).
The forum registration and so forth is wonky.
Tsuroku if you do have issues while it's being loaded/played on your system with pinging things you have some larger issues which are probably ISP or driver/resource related.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

Thanks for the info Zervun, I will check both of your suggestions out. Though I think I have hit wall from the ISP end of things.The game client is not going to affect the computers network performance. Outside of a flood and/or overloading TCP/UDP sockets it cannot dig into the network stack of the OS (there is no driver attached to the exe). I ran multiple ping tests just for s' and giggles' and all came out perfectly fine.
This is most likely network/connection issues on their end. If they have poor session handling and it's overloaded it could be a major issue. There is a max to the number of sockets and if they have coded something that has issues purging existing connections then it could get maxed (even with the same player trying to log in multiple times).
Odds are though that they have a server cluster sitting behind load balancers. I have more of a feeling that they just have overloaded servers and it's at the server code level that they are not handling things properly (login server for example).
The forum registration and so forth is wonky.
Tsuroku if you do have issues while it's being loaded/played on your system with pinging things you have some larger issues which are probably ISP or driver/resource related.
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