Page 26 of 52 FirstFirst ... 16 24 25 26 27 28 36 ... LastLast
Results 251 to 260 of 511
  1. #251
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Eh the main reason i dont play archer is because arrows cost money and since they're all made by players the price fluctuates. Take away the damage and i'll probably never play it.



    Edit: and with less damage per shot expect the price of arrows to fluctuate more
    (0)

  2. #252
    Player
    Short's Avatar
    Join Date
    Apr 2011
    Location
    Oakland
    Posts
    27
    Character
    Too Short
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by RoninYabusame View Post
    They already found a brilliant way to do this with incapacitation. To completely incapacitate most of the NMS you need multiple different DD jobs. Obviously someone needs to hold hate for those DDs to hit a mob in the right spot. And someone has to keep everyone alive. The devs got this part right.

    Honestly, the only job I see getting screwed is conjurer because their AoE sucks compared to...wait a minute...this OP is a Conjurer...

    You should take up your beef with the thaumaturges dude...
    well said..
    (2)

  3. #253
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Peregrine View Post
    Dude, seriously. You're like a mafia guy saying whaaaaat I was jus' gon' hug him a little bit!
    We all know of every elitist shell's daring schemes to get 7 archers and a thaumaturge ready by raid time so they can brag about server firsts, record time kills, etc. etc.
    Screenshots? videos?

    you are talking trash sir
    (2)
    Aion Zwei - Masamune

  4. #254
    Player

    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by Peregrine View Post
    Blabbering.
    Ya know, it was probably just as rewarding to see Tanaka beat black mages within an inch of their lives and slowly phase out their relevancy as it was rangers. I mean what do they even use blms for now in XI? Farming elementals and killing stones still? I know by the time I stopped playing FFXI, even my thief could burn a black mage.

    I'm happy conjurer is the way it is--that is, totally hamstrung. Safe from all those ex-black mages who were just...problem players playing problem jobs.
    No wonder Conj need nerf, since you are happy with it, it must be nerf, by your own lologic. btw, blm is not my main, it is only my 1st job in02.
    Your ability to make waaaay-off assumption is truly admirable.
    You really suit dreaming instead of trolling here.

    People with problem mind start problem thread.

    It is truly rewarding to read you thread as well.
    So entertaining.

    THANK YOU!
    (1)
    Last edited by Timotheus; 04-29-2011 at 06:27 PM.

  5. #255
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by RoninYabusame View Post
    They already found a brilliant way to do this with incapacitation. To completely incapacitate most of the NMS you need multiple different DD jobs. Obviously someone needs to hold hate for those DDs to hit a mob in the right spot. And someone has to keep everyone alive. The devs got this part right.

    Honestly, the only job I see getting screwed is conjurer because their AoE sucks compared to...wait a minute...this OP is a Conjurer...

    You should take up your beef with the thaumaturges dude...
    Thaumaturge is not fine, but people are not amassing an army of thaumaturges just yet. It's so broken that people know what's coming and aren't going to level a mage just to see it nerfed.

    Archer is the bigger threat, because people know archers are always built imbalanced in MMOs, and after checking to see if they were imbalanced here...yep. Time to level archer. Archer will always have imbalance because developers are afraid to nerf them as hard as they need to be so that people consider an archer and a marauder to be an equal asset.

    Right there just now about half of you all balked at the notion that an archer should be considered an equal asset to a marauder. I just heard you all the way from here bang your cup down and scream NO NO NO.

    Yes. Yes. Yes. You think you deserve to hit harder than the marauder because the marauder can take a hit.
    A. You're not taking any hits.
    B. He's not taking any hits.
    C. The gladiator is.
    D. You're destroying him in the only thing he *actually* does, which is damage.
    E. And arguing you deserve to because he can do things better than you can that neither of you ever do.

    Fail. Unbridled fail. Nerf archer. The marauder takes stomps to the head. You sit back there and sip chai. A marauder earned the right to be a heavy damager by getting up in the mob's neck and hitting it with an axe.

    Archers should NEVER do as much damage as any meleers, because meleers are risking their lives on AoE from powerful mobs. Archers aren't.

    Thieves paid for hate management ability with epic drop in damage potential, and it never recovered. Archers have NEVER paid in full for their avoidance of AoE until Tanaka came along with his bat.

    But again, half of you all are raging that I just said you should be worth what a marauder is worth. Most of you picked archer precisely because you think that class is worth more than a meleer is.
    (0)

  6. #256
    Player

    Join Date
    Mar 2011
    Posts
    68
    Quote Originally Posted by Peregrine View Post
    Thaumaturge is not fine, but people are not amassing an army of thaumaturges just yet. It's so broken that people know what's coming and aren't going to level a mage just to see it nerfed.

    Archer is the bigger threat, because people know archers are always built imbalanced in MMOs, and after checking to see if they were imbalanced here...yep. Time to level archer. Archer will always have imbalance because developers are afraid to nerf them as hard as they need to be so that people consider an archer and a marauder to be an equal asset.

    Right there just now about half of you all balked at the notion that an archer should be considered an equal asset to a marauder. I just heard you all the way from here bang your cup down and scream NO NO NO.

    Yes. Yes. Yes. You think you deserve to hit harder than the marauder because the marauder can take a hit.
    A. You're not taking any hits.
    B. He's not taking any hits.
    C. The gladiator is.
    D. You're destroying him in the only thing he *actually* does, which is damage.
    E. And arguing you deserve to because he can do things better than you can that neither of you ever do.

    Fail. Unbridled fail. Nerf archer. The marauder takes stomps to the head. You sit back there and sip chai. A marauder earned the right to be a heavy damager by getting up in the mob's neck and hitting it with an axe.

    Archers should NEVER do as much damage as any meleers, because meleers are risking their lives on AoE from powerful mobs. Archers aren't.

    Thieves paid for hate management ability with epic drop in damage potential, and it never recovered. Archers have NEVER paid in full for their avoidance of AoE until Tanaka came along with his bat.

    But again, half of you all are raging that I just said you should be worth what a marauder is worth. Most of you picked archer precisely because you think that class is worth more than a meleer is.
    point?
    no logic at all.
    lolfail
    (1)

  7. #257
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Nice to know I can still completely and totally break posters so they devolve into posting random strings of words as the last retaliations they can make. You're just flailing at the keys now, because you know everyone is onto you. Your plans, your goals, your hopes...Tanaka already beat with a bat once.

    Nerf archer before it becomes ranger and has to be FORCIBLY beaten back into submission. Mark the date, when hard content comes out, archers will be thrown at it. Archers will be put on pedestals. It's all going to happen again. Every last chapter until that hammer comes down on their heads, years later, after it's way too late.

    I'll be laughing on the outside and sighing on the inside. This should never happen.

    The complete and total self-entitled rage at this topic proves it's already too late. Square should have nerfed it back with their last battle tweak--the minute everyone started flocking to doblyn-get-archer-fest.

    The longer this lasts, the bolder archers get, the more archers there are, the harder you have to backhand them.

    Do it now. And while you're at it, yes. Fix thaumaturge before anyone starts thinking about seriously amassing them for gain.

    Two things will currently destroy the game if unleashed.

    Gil will destroy the game if hotly-desired, rare sellables hit the market. We're talking 200 million gil for a piece.

    Archers will destroy the battle balance if difficult content starts making "normal" "balanced" teams fail consistently. You WILL cop out and start looking for as many archers and thaumaturges as you can.

    You WILL.

    And we're done here.
    (0)
    Last edited by Peregrine; 04-29-2011 at 06:49 PM.

  8. #258
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    the problem is that SE doesn't know what "balance" word means imho ^^" in others mmo, the devs are costanlty monitoring the dps, skill, and stat of every class to assure that no one is > than another..
    (0)

  9. #259
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    not EVERY class needs to do the same dps!!! ... Archers are PURE damage... that's what they do... everyone else offers something else to the table... whether it be heals, support, or tanking/offtanking... We NEED class uniqueness and this isn't going to help xD a pure dmg class should be way above the others, simple as that. XI had it right whether you wanna admit it or not. Don't want another WoW where every class is suppose to be equal on each role and pushed into cookie roles lol

    Add in the fact archers have to spend way more due too arrows. What's that? Gil doesn't matter? Maybe not right now, but that's not even the point!!!

    Besides archers are no where near the powerhouse difference they were in 11, much more reasonable this time! Hell they could stand to be buffed a bit imo *^.^* Until the changes come out to battle system AND job system is introduced AND more PURE DD classes or jobs are out, archer SHOULD be at the top!!! Simple as that xD ... and for the record no I don't play one lol
    (2)

  10. #260
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    ahhh so now it becomes, we know we re over powered and think we should be? well i have to disagree with that, unless they add like some situations where they lose it will just devalue every other dps

    every class doesnt have to do the same dps in the same situation, like some classes should have better aoe, or single target, or do big dmg with certain conditions, piercing etc, but no DD class should be hands down top, unless they make party fighting mechanics, where one man cant hold hate all the time, or make it so there is actual danger for the glass cannon.

    Lets face it, archer isnt really that weak, you got more hp than a mage i think, and access to decent defense gear, and whatever skills you can sub

    as for breaking parts, anyone can equip another classes breaking skills
    (0)
    Last edited by Physic; 04-29-2011 at 08:03 PM.

Page 26 of 52 FirstFirst ... 16 24 25 26 27 28 36 ... LastLast