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  1. #14
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rydin View Post
    Just like one says "Increase Player Damage"
    and doesn't go into detail and say that the extra damage procs for each subsequent WS in the BR chain....
    So just reading it, you'd assume it increased player damage overall... which it most certainly does not
    At best this is ambiguous. Here's the full list of BRs:

    The additional effects produced by successfully executed Battle Regimens, and the combinations that yield them, are listed below.

    -Lowers a target’s physical defense Normal attack⇒Normal attack Light Slash⇒Heavy Strike
    -Lowers a target’s magic defense Normal attack⇒Magic attack Light Slash⇒Phantom Dart
    -Increases a target’s casting time/raises MP costs Normal attack⇒Magic spell Light Slash⇒Fire
    -Lowers a target’s TP progression/raises TP costs Normal attack⇒Weaponskill Light Slash⇒Red Lotus
    -Maintains the effectiveness of class abilities when used by different classes Magic spell⇒Magic spell (both from same class)
    Weaponskill⇒Weaponskill (both from same class) Trunksplitter⇒Brandish
    -Increases player damage Weaponskill⇒Weaponskill⇒Magic spell
    (weaponskills from different classes, finishing spell is optional) Magic spell⇒Magic spell⇒Weaponskill
    (spells from different classes, finishing weaponskill is optional) Blizzard⇒Scourge⇒Puncture

    As you can see Rydin the first 4 BRs produce effects that last outside of the BR and the last one only lasts inside it. The last one is also essentially a skill chain and magic burst from XI carried over. So the 5th one would seem to me to follow with the trend of the first 4, that is, granting affinity to outside-class abilities for the duration of the buff/battle. You are saying it is just like a skillchain and some others have said that too. If so, it wouldn't apply to things like Bio since you'd need 2 Conjurers to both stack Bio, which would be retarded. So on that note I think we need confirmation from the dev team.

    Xatsh has laid out position #2 quite well.. can we get a clarification on how this battle regimen works?
    (0)
    Last edited by Neptune; 04-29-2011 at 03:34 PM.