For someone who using FFXI History as fact to proving his/her point, you clearly did not get your fact right. What got nerfed for Rng in FFXI was not the dmg, but the ability to stay in close range with the mob, using /nin and dual daggers to get tp and do dmg with rng ws. Dmg output of a rng stay the same or even higher b4 the nerf if you stay in the right range in FFXI. What stop people in FFXI to do rng party was not the dmg but that they actually have to spend gil on arrow. B4 the nerf most rng in party would just get their tp with dual daggers then spam sidewider and if you have a Kclub that would give you even higher advantage than other DD.