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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Majidah View Post
    give archer mage like defense and double the hate on all their weapon skills; that will show them >_>
    Make multishot miss, and remove the buffs on hits 2 and 3. That's a start.
    Reducing their attack power or increasing their stamina costs would be the 2nd fix.
    I think the trouble with archer's superior dps probably lies in an imbalance in the combination of bow plus arrow stats.
    (0)

  2. #2
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Peregrine View Post
    Make multishot miss, and remove the buffs on hits 2 and 3. That's a start.
    Reducing their attack power or increasing their stamina costs would be the 2nd fix.
    I think the trouble with archer's superior dps probably lies in an imbalance in the combination of bow plus arrow stats.
    Uhh... hate to break it to you, but multishot CAN miss. What a retard >_<
    And fyi, this isn't XI.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by JayvirDeforte View Post
    Uhh... hate to break it to you, but multishot CAN miss. What a retard >_<
    And fyi, this isn't XI.
    Make it miss like eveyrone else's abilities get alternate universe nerfs. Marauders get some **** ability that raises crit rate...and lowers TP gain. You attack three times at once and...no that's it you attack three damn times at once. Oh and single-action buffs work on every hit. GEE. Great!

    Everyone else has abilities that raise quality gain but advance synthesis but also increase difficulty. AKA NEARLY USELESS. Archers though...no...world needs more archers, right? Here have the game's dispel. That's really what overpowered ranged attackers need, right? Enemy buffs are SO annoying when you're trying to spam arrows on it!

    So this whould be multishot description, word for word, if it were a lancer ability:

    Triple attack: Store up stamina, attacking three times less accurately. 30% less accurate, really. Also, they're not full hits they're more like 70% of a hit. Like quick nock, only with a lance and it's not as many hits. What we're saying is we think it's pretty funny I'm sure if you could see your face right now you'd be laughing too. Oh and it binds you for a lil bit. And you can only use it after a mage parries an attack. If you're behind the mage after the attack. Which is kindof funny now that you're bound there.
    (0)
    Last edited by Peregrine; 04-29-2011 at 03:41 PM.

  4. #4
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Peregrine View Post
    Make it miss like eveyrone else's abilities get alternate universe nerfs. Marauders get some **** ability that raises crit rate...and lowers TP gain. You attack three times at once and...no that's it you attack three damn times at once. Oh and single-action buffs work on every hit. GEE. Great!

    Everyone else has abilities that raise quality gain but advance synthesis but also increase difficulty. AKA NEARLY USELESS. Archers though...no...world needs more archers, right? Here have the game's dispel. That's really what overpowered ranged attackers need, right? Enemy buffs are SO annoying when you're trying to spam arrows on it!

    So this whould be multishot description, word for word, if it were a lancer ability:

    Triple attack: Store up stamina, attacking three times less accurately. 30% less accurate, really. Also, they're not full hits they're more like 70% of a hit. Like quick nock, only with a lance and it's not as many hits. What we're saying is we think it's pretty funny I'm sure if you could see your face right now you'd be laughing too. Oh and it binds you for a lil bit. And you can only use it after a mage parries an attack. If you're behind the mage after the attack. Which is kindof funny now that you're bound there.
    lmao. along with 50% HP and 50% defense converted into PIE and INT, just so you can sleep it and gtfo.
    (0)
    Goodbye, Final Fantasy...

  5. #5
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Peregrine View Post
    Make it miss like eveyrone else's abilities get alternate universe nerfs. Marauders get some **** ability that raises crit rate...and lowers TP gain. You attack three times at once and...no that's it you attack three damn times at once. Oh and single-action buffs work on every hit. GEE. Great!

    Everyone else has abilities that raise quality gain but advance synthesis but also increase difficulty. AKA NEARLY USELESS. Archers though...no...world needs more archers, right? Here have the game's dispel. That's really what overpowered ranged attackers need, right? Enemy buffs are SO annoying when you're trying to spam arrows on it!

    So this whould be multishot description, word for word, if it were a lancer ability:

    Triple attack: Store up stamina, attacking three times less accurately. 30% less accurate, really. Also, they're not full hits they're more like 70% of a hit. Like quick nock, only with a lance and it's not as many hits. What we're saying is we think it's pretty funny I'm sure if you could see your face right now you'd be laughing too. Oh and it binds you for a lil bit. And you can only use it after a mage parries an attack. If you're behind the mage after the attack. Which is kindof funny now that you're bound there.
    erm...because 2xmultishot supposed to make archer NEXT attack FIRING 3 arrows AT ONCE?

    am I insane?
    (0)
    Aion Zwei - Masamune