



Yeah, he's just trollin'
But I did want to test my damage output on Pug, so he coaxed me into that ^^.
Yeah a full buffed multishot on Dodore and a full buffed multishot on a r37 Molting Mitling LOLOLOLOL
Also she's provided enough proof to show that she honestly doesn't know how most of this game works.
http://mercsxiv.enjin.com/home




Victimize, Riot Blade, Doomspike and Maim are the 4 TP moves that use "3000" TP (2000+)
Someone find the retarded OPoster's linkshell and ask them to include him more in their events, so we don't have to read his QQs here.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Peregrine do you by any chance appear in the Black Shroud every so often informing anyone who will listen of the impending doom that is coming?

Honestly the only advantage Archers have over other melee during NMs is being out of the NM's aoe range. Here is my pug doing a 900 Victimize II on Uraeus back during 15 man parties http://i53.tinypic.com/14qic2.jpg, damage is pretty much the same on Buffalo as well. Bloodletters on the other hand never do above 700 and the DoT rarely sticks, Barrage and Quicknock do break 1k though if all the hits land.
Arc and Mrd are about equal for aoe dmg on Mosshorn, Dodore, and Goblin. Arc damage might be slightly stronger on avian mobs but the damage isn't game breaking enough to warrant a nerf. I use all the same stats for all of my melee jobs.
As for people jumping on the bandwagon its probably because they see a fully buffed multishot + trifurcate and think "oh shit arc is pwnage!" Great initial burst damage is a shocker on weak leve mobs but over the course of a long fight archer is on par with all the melee.
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