give is coodown numbers on the ACTUAL hotbars, i can't believe this isn't implemented already.
give is coodown numbers on the ACTUAL hotbars, i can't believe this isn't implemented already.
Because when you have a long cooldown, the "spinny thing" isn't good at showing you the 1-2 seconds remaining for the spell.
Having numbers on the action bar helps with cooldowns and tight situations.
Tbh i dont understand why almost all MMO's doesnt include CD timers on hotbar icons, that should be one of the basic things in these kind of games. Playing guessing game when i can use cooldowns again is pretty irritating in a heat of battle, as that "spinny thing" doesn't tell me at all how many seconds there are left before i can use it again.
Can't count how many times i spammed defensive CD's while cursing "why you no cast?" just to see there was still few grey pixel lines left before it was ready again even tho it already looked like it was ready to use.
Atleast give us option to enable/disable that feature as it will make life alot easier specially for tanks.
Last edited by Synestra; 10-17-2013 at 07:20 PM.

Please fix your glaring issues with log in and server capacity, before anything else. It's hard to look at other things when you're stuck in the start screen seeing 1017 all day. That would be my suggestion.![]()

One thing I don't like is the way advancing the summoner job is tied to the main story. Don't get me wrong I understand why it works that way, but it's kind of frustrating that in order to advance in the summoner job I have to stop and do a huge number of main story quests first. It's a boat anchor around the jobs neck.
I would like to be able to swith Grand Companies please.

You can, although I do not know the specifics of how you do it.
I would like the list of targeted mobs that appears on the left side of the screen under your party list (default position) to show ALL mobs TARGETING party members, and not just the mobs that you have specifically hit with an ability. Some times there are 3-4 mobs attacking the group, but only the one mob you have hit with a skill shows up there. Please display all of the mobs attacking the group in this list. Thanks!
Not being forced to close the game via Alt+F4 or some more extreme method if you press Start while gathering would be great. You get locked down and can neither move nor continue gathering if you pull up the gamepad menu because it closes opened windows, and that includes the gathering interface.
Now I can't get back on the server because it's at capacity...

I humbly ask that YP take a hard look at he numbers for how much each type of content that is being played and then consider why people are making those choices.
The rewards for FATE either need to be reduced, or the rewards for completing other types of content needs to be increased / expanded; as of right now 95% of content being played again and again is FATE.
While I'm glad there are things to do solo up to 50. There is actually very little worth doing in a group. Which is a crying shame for a game that you'd think would encourage co-op play.
Adding a small number of GC seals to dungeon mobs and / or completion, and increasing the exp slightly would make dungeons much more viable.
I also think that for some of the slightly harder dungeons, Sunken Temple and beyond. These need to be 8 man, and have mobs / rewards adjusted accordingly. I think it would be much more fun to have a larger group to play with as you are leveling up to 50 until leaving it until so late in the game
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