Well High Block Chance helps with TP generation, however someone could quite easily calculate the mitigation you gain from one or the other.
Well High Block Chance helps with TP generation, however someone could quite easily calculate the mitigation you gain from one or the other.
The point of the swipe is to keep DPS up while using a GCD on a low TP move to help with TP regen.
Last edited by Garnatian; 08-31-2013 at 01:53 AM.
I think that both types are viable and knowledge of the fights and the damage outputs of bosses.I've theorized the following:
Less frequent heavy hitters = low block chance but with greater block strength to migitate the big damage numbers.
Fastst attackers with low damage outputs = higher block chance shield with a lower block strength.
Over all I think I personally like shields with equal stats. but there is room to think situationally.
Early game i think the high block rate is the way to go. End game when you have higher block rates and such from stats you can mix and match your shields. I would probably go a high block rate vs trash and high mitigation vs bosses. Wont be able to find out till i can actually get in there and tank some end game stuff, till then just my speculation.
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Like I said, At the point where you would be swipe spamming you shouldn't need enmity generation because you should be using Shield Oath. I didn't say to forego the Halone combo entirely. Weave your combo between swipes if you are blocking more than 60% of your shots.
I still like round shields better for all situations. If a boss is going to be hitting me with a really hard attack I would rather mitigate 30% of the damage 65% of the time than 70% of the damage 20% of the time. Besides the PLD relic shield is a kite shield with the strength of a tower and the rate of a round so once you get that from the relic quest you won't have to answer that question.Early game i think the high block rate is the way to go. End game when you have higher block rates and such from stats you can mix and match your shields. I would probably go a high block rate vs trash and high mitigation vs bosses. Wont be able to find out till i can actually get in there and tank some end game stuff, till then just my speculation.
Also, another reason in the 40s to run a round shield is your massive repertoire of mitigation; Rampart (20%/20sec), Foresight(20%/20sec), Sentinel(30%/10sec), Awareness(No crits for 25sec), Shield Oath(Permanent 20%).
Last edited by Unaki; 08-31-2013 at 08:17 AM.
I find that on mob pulls if I use a high block rate shield, i will be blocking too often that I can't get enough non-swipe moves in between them to keep halone debuff on even two mobs. So I like to use a high block strength shield.
I know you always have the option to NOT use shield swipe even when it's up but then the opportunity cost of using a block rate shield is wasted.
Of course for boss fight it will be less of a problem, and I know boss fight is all that matters, but I just don't see myself carrying two shields around all the time. Maybe if someone can prove rate shield really do offer net increase in migration then I will do that.
People keep mentioning that blocking increases TP generation. Where is it stated that this is the case?
I don't see it either. So far, i'm liking the high block rate do the fact I can Shield Swipe a boss and shut him up from using a move, it makes ALOT of difference. I already have like 3 cooldowns to reduce damage, a passive that reduces damage. Maybe once I get the cooldown that allows me to raise my block rate up, I'll get block strength, till then. block rating shields it is
When you see someones glamour with non matching boots
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