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Thread: Fates

  1. #21
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    See, the beauty of this game is that there are many different choices to level up.

    For at least one job, you'll be able to level almost entirely from main mission and side-quests.

    But you can also get exp, a little gil, and seals if you wanna stick to an area and do fates.

    Or you can focus on leveling in dungeons with the allure of nice gear every now and then.

    OR you could mostly focus on soloing and filling the hunting log as you go if you want to drag things out. Or potentially team up and killing many at a time.

    Or...any and all combinations of the above. I think it's wonderful.
    (1)
    Last edited by Parodine; 08-31-2013 at 02:17 AM.

  2. #22
    Player
    Poyozo's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Poyozo Facewrecker
    World
    Balmung
    Main Class
    Marauder Lv 61
    I think Fates are just an unispired zerg fest that gets burned through as soon as it pops. They should add scaling based on the amount of people in a fate. Also they are just so bland. I played Rift briefly and the titular rifts (fates) had stages and facets. If you let a rift open for too long it would evolve sometimes leading to invasions and the lockdown of a quest hub.
    (0)

  3. #23
    Player
    Celekairi's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Aquamidori Lheastrong
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Poyozo View Post
    I think Fates are just an unispired zerg fest that gets burned through as soon as it pops. They should add scaling based on the amount of people in a fate. Also they are just so bland. I played Rift briefly and the titular rifts (fates) had stages and facets. If you let a rift open for too long it would evolve sometimes leading to invasions and the lockdown of a quest hub.
    Yeah its pretty ridiculous to see soo many people zerging a Fate. They dont even last the 15 seconds it takes me to get there.
    (0)

  4. #24
    Player
    Nhymb13's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Nhymb Stormcloud
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 30
    I honestly prefer doing quests(I enjoy the story and what not behind it) rather than fates. Sometimes though if you are just trying to squeeze that fast level in, doing a fate or two is harmless. However those who just doing fates to grind and level up is kinda taking away from what the game offers.
    (0)

  5. #25
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Don't nerf it.

    all the MMO always destroy good stuff because people keep doing it too much. Hope SE will not be the same. If you want to make people do other contents then improve them to be as good as the one that people love.
    (0)

  6. #26
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Poyozo View Post
    I think Fates are just an unispired zerg fest that gets burned through as soon as it pops. They should add scaling based on the amount of people in a fate. Also they are just so bland. I played Rift briefly and the titular rifts (fates) had stages and facets. If you let a rift open for too long it would evolve sometimes leading to invasions and the lockdown of a quest hub.
    .... Which would then just get zerged down by a mob of players who wanted the quests from that hub.
    .... Or a level cap player will just happen by and one shot everything.
    .... And then you enter a zone with so few players, EVERY quest hub is locked down with packs of elites.

    Yeah, i played Rift. It was good, the Rifts were a solid idea, but lack of any real scaling and the propensity for them to spawn in under populated zones and then overwhelm all the quest hubs was terrible.


    FATE's feel quite organic to me, I see a FATE pop up, i can solo it if i happen to be the only one there, or a million other players will join me, and suddenly that wave of 2 mobs is now a wave of 20 mobs and the shit hits the fan. Make sthe world feel a little more like a world seeing so many players converge on something.
    (0)

  7. #27
    Player
    RogueDarkus's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Kiaos Vandern
    World
    Cerberus
    Main Class
    Summoner Lv 51
    Only problem I have with Fates are that by the time I get to them, most of them are already almost over, and there's no point in doing anything just to be rewarded with like...600xp. I wish there was a Fate progress thing on the map that you could see if you put your mouse cursor over the Fate, that allows you see if the Fate is almost over.
    (1)

  8. #28
    Player
    Machop's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Cadmus Wolfram
    World
    Balmung
    Main Class
    Scholar Lv 60
    The concept of grinding FATEs isnt too different than the old Dunes grinding groups from FFXI. Gather a bunch of friends and kill mobs in order to maximize your XP gained. I, for one, am okay with it.

    it also provides an alternative to questing.
    (0)

  9. #29
    Player Galione's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Galione Valorous
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I use fates just for the seals... the xp is not worth it in comparison to grinding beast camps.
    (0)

  10. #30
    Player
    Shadowblind's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Icono Clast
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    I love the fates where there is one giant monster towering above everyone and tons of players all beating the **** out of it. It feels like an epic, random boss battle. Reminds me of big daddies from bioshock, and anything that reminds me of the big daddies must be good.
    (0)

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