There was a JP character I was lurking on the lodestone and he had the egg cap on in his pic that the Uldah npc has, so the NM and this wanderer must have something to do with obtaining the better hats, AT least I know they can be obtained.
There was a JP character I was lurking on the lodestone and he had the egg cap on in his pic that the Uldah npc has, so the NM and this wanderer must have something to do with obtaining the better hats, AT least I know they can be obtained.
they have nothing to do with the wanderer.... go out explore and find the NM spriggans that are carrying the unigue eggs you need for the other hats.... they are in camp area, the white hat spriggans in uldah area are near golden bazaar, midnight cap egg spriggans are in copperbell, brilliant caps nophica wells. I don't yet or care to much about the r20 cap. but you get the chocobo hat from the NPC runaway spriggan thats in the farthest back room of Mines.
Last edited by Xmbei; 04-28-2011 at 12:40 PM.
I hate to be a buzz kill, but then what do you think will happen to the already implemented story missions? If the world is changed, how are they going to execute this correctly? Without giving too much away, the story missions progress though giving you signs that the age is coming, especially at the very end.
If the world is gutted due to the war in the Umbral age, it will not be cohesive when starting your character anew. In order to implement this change, they might need to have two separate maps. The continent in the astral age and the continent in the umbral age which would segregate the newer players from the more experienced and most progressed through the story.
This also could be a message that hints that the grand companies will be implemented very soon too and, although very possible.. don't get me wrong, not the redesign of the zones.
Who knows! The possibility of either or both are very exciting also, the thought of how exactly they are going to go about them.
Very true, however I kinda get the feeling that what they are doing with the story is more for our benefit to explain things that they are changing. Kinda hard to explain but basically I think come the "relaunch" (when they think it's good enough to pay for possibly PS3 release) they will have already restructured all the story missions and things, so they won't see any of this stuff when they start. Kind of like we are in a prequel of sorts to the actual game so we get to experience the changes to the lands and the story of how and why it happened but for new players it will have already happened.I hate to be a buzz kill, but then what do you think will happen to the already implemented story missions? If the world is changed, how are they going to execute this correctly? Without giving too much away, the story missions progress though giving you signs that the age is coming, especially at the very end.
If the world is gutted due to the war in the Umbral age, it will not be cohesive when starting your character anew. In order to implement this change, they might need to have two separate maps. The continent in the astral age and the continent in the umbral age which would segregate the newer players from the more experienced and most progressed through the story.
This also could be a message that hints that the grand companies will be implemented very soon too and, although very possible.. don't get me wrong, not the redesign of the zones.
Who knows! The possibility of either or both are very exciting also, the thought of how exactly they are going to go about them.
I only played WoW on the trial while the servers where down because of the earthquake but did Cataclysm bring something similar? My LS friends who joined me who had played before were telling me "oh this is different" and "it wasn't like this before" but to me never having played it before it just all seemed normal.
In an interview with Yoshi P. they asked him what he thought FFXIV 1 year anniversary would bring and he said it would be when new players and old players would return and current players would tell them that all this stuff has happened and we need to save the world, something like that anyway. I kinda get that this is what he was hinting at.
Last edited by AlexiaKidd; 04-28-2011 at 12:55 PM.
yeaahhh i remember you chili, we were the monk thf combo of legend! with bhav and mrc
And to me, this is just brilliantVery true, however I kinda get the feeling that what they are doing with the story is more for our benefit to explain things that they are changing. Kinda hard to explain but basically I think come the "relaunch" (when they think it's good enough to pay for possibly PS3 release) they will have already restructured all the story missions and things, so they won't see any of this stuff when they start. Kind of like we are in a prequel of sorts to the actual game so we get to experience the changes to the lands and the story of how and why it happened but for new players it will have already happened.To actually feel the world is moving along with us (even though it was cuz of a bad game release XD)
Hey I found the interview maybe what I said may make more sense now ^^
That is what got me thinking that way.ZAM: September will be the one-year anniversary of Final Fantasy XIV. How do you envision the state of the game one year after launch?
Yoshida: When new players and old players come back, we want to make sure it's not stressful. There will be solid tutorials and an easy user interface so when new players come in, or older players come back, they won't have that stress of coming into the game.
We also want to have a big goal for the players. Something that when they come into the game they know they've got to do this and they can get with other players and aim for that goal, which will be focusing around this danger that is approaching Eorzea. The players can get together and feel like they have to fight to save the world. That big goal will be there and ready for everyone.
I want players who are already in the game to be able to say that something big is happening and tell players who quit that they need to come back in to help save the world. It will give players still in the game something that they can give to players that have quit to give them a reason to come back.
That's what Final Fantasy is supposed to be.
honestly, i dont think this is about drastic changes to maps, its probably about companies, or the new dungeons, etc. So i dont think we will have to worry about changing the main storyline too much. It would be cool if they did have that type of dynamic world, love to be wrong about that.
Hopefully they were listening to feedback early on and made the new dungeons and monsters we're going to get soon more dynamic than the current game. As long as they add in new content to fill up the empty world from here on out that is done right, this game will continue to head in a good direction.
Well the world is changing for sure, we know this because Yoshi said he's changing the maps a little especially Black Shroud...me personally, I don't think those changes will be drastic enough to the point where they have to redo the cutscenes or anything...at least the way I see it is they will change a lot of the areas that have nothing to do with how the main storyline is laid out right now because otherwise it would be way too much work. Either way, whatever they do I hope the shroud is better than it is now, I especially hate the long transition regions (like from Gridania to Emerald or Bentbranch to Tranqil - my god what the heck where they thinking...).honestly, i dont think this is about drastic changes to maps, its probably about companies, or the new dungeons, etc. So i dont think we will have to worry about changing the main storyline too much. It would be cool if they did have that type of dynamic world, love to be wrong about that.
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