Titan and Garuda say hi.
Edit: For some reason, it lists me as 41, but i'm 45, so yeah. Garuda really says hi.
Titan and Garuda say hi.
Edit: For some reason, it lists me as 41, but i'm 45, so yeah. Garuda really says hi.
There a difference between hardcore and just challenging. I'm not asking to make the game impossible...
I know dungeon are more challenging, but normal encounter are a joke right now ! At least they should balance everything before 35....

Wait till you go through story mode, and hard mode primals lolol.. come back and talk to me about it being too easy.



Go somewhere and fight higher level enemies then and pull multiple mobs and have fun.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
This is END GAME content !! I want this hard endgame dungeon and boss...I know it deliver, but i'm talking about the low-mid level are way way too easy that it's not fun to start another class and pass everything without strategy and planing. Just grindind whit boring quest during hours to get at least lvl 35 stuff..
I've not progressed really far yet, and I have enjoyed the dungeons I've done so far. Their difficulty is fine for early game stuff in my opinion. The only problem I have with the difficulty is how easy the solo instance quests have become. In p3, I died the first time on the lvl15 quest, came back with a better strategy and won. Now, I think I could have won it with auto attack. Between the lvl20 pug quest and the short solo fight after copperbell mines, I think I lost a total of 20hp. There has to be a balance somewhere. Guaranteed win is almost as depressing as guaranteed loss. I think they should put the difficulty back where it was for the end of p3, and if you can't pass that, THEN give you the buff to make it easier.
That being said, I look forward to the higher level content that is reported to be much more difficult, and the ease of the early levels is not going to make me quit.


So, how are the "Hard" and "Extreme" modes of the dungeons? I havent heard anything on this yet.
I like it the way it is. What I don't like is story content (and therefore necessary unlocks like mounts) being gated behind group dungeons. Now I don't mind group dungeons except for the fact that these seem impossible to find groups for even when I queue as a tank. I can only imagine how much worse this situation will be once the lowbie population dries up.



I too would like higher degrees of difficulty but i'm not at all worried about that.
Yoshi seems pretty genuine about stuff like hard or extreme mode fights and dungeons or having that current 'top end' dungeon and so on.
I don't think it's really necessary that Copperbell mines be hard.
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