people are misreading this thread. Its not the fact you hit 0 durability...that we agree with. Its the point that only a very small percentage is need to complete the synth then it should only use a portion of the durability.
people are misreading this thread. Its not the fact you hit 0 durability...that we agree with. Its the point that only a very small percentage is need to complete the synth then it should only use a portion of the durability.
It IS the fact that you hit 0 durability. You want a discount on durability at the end of the synth if you're close to being done so you DON'T hit 0 durability.
No. You're too close to 0 durability at the end of a synth. Change the way you synth. The system isn't the one screwing up. Get to the end of a synth with more durability. The end.
Failing at 0 durability and 100% progress is fair. Using full strikes even at 99% complete is fair. People who are perseverating on these tiny fractions are doing it wrong. They're not saving enough durability to cover the odds at the end of a synth.
Becaue they're not synthing correctly, making it even easier for them to not synth correctly will just make them synth even more incorrectly, so that instead of being at 97% with 6 durability left, now they're at 82% durability with 10 durability left which is even worse but they're counting on the last 5% essentially being free so they press it. And becaue they press it they fail. Because they fail they rage. Then what do they do?
They complain that they got 17% progress when they should have gotten 20.
They complain that they got a critical failure that shouldn't have happened.
If you find yourself with 0 durability very often at all, it is you. It is not the game. Play the game well as-designed. Don't play it poorly and argue the way you play should be called well.
That's the line between success and fail. Stop playing so close to it.
Last edited by Peregrine; 04-28-2011 at 10:41 AM.
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