1. There is a queue
2. They are not simple 'easy to implement fixes'. Doing one thing can affect others, which is why the first fixes caused other errors
3. They are working on it, they've stated they're working on increasing the data centres and will look into if they need an afk timer after they've implemented what they are already working on.

Really, the flop 1.0 was, they had a goal of 400k players for ARR, instead they had millions of people signing up. Thats not something that can be replicated in testing. Wish people would read what the devs communicate to us rather than rush to the forums to cry about things they're blatantly wrong over. I don't know how some people can say they havent got online in days, I've had very few problems, and not once have I got a server full or queue in the last two days, its let me right on.