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  1. #11
    Player
    Micha_lol's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Micha Moron
    World
    Odin
    Main Class
    Lancer Lv 50
    yeah the problem is there is just so much aoe stuff goin on u can die from ... and tbh dragoon always had this feature in the single player games
    (1)

  2. #12
    Player
    Osias_Qol's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Noe Kul
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I agree with this.
    I have been unlucky a few times now and used jump less than half a sec before an AOE circle appeared under me. It is more or less imposable to get out of it when that happens do to how long the jump animation is added with how long you are rooted after you land.

    I am in the same room as the person who heals groups for me. I have found myself telling them a few times I cant get out of this AOE, I just used a jump right before it appeared, going to need a heal.

    An other helpful change would be making stun a little more reliable. I feel it is pointless to even try and stun a boss attack it almost never lands.
    (1)

  3. #13
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Elusive Jump is good to Dodge Attacks. But Spineshatter and Jump doesn't
    (1)

  4. #14
    Player
    Sehkmet's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    21
    Character
    Leblanc Nightsong
    World
    Goblin
    Main Class
    Arcanist Lv 46
    Dragoon's jump should avoid damage while in the air, that is CORE for final fantasy, don't understand why this wasn't implemented... But then again, there is so much that is flawed in this game. The summoner pets are a joke.
    Last day I used Fire I at a Bomb and it did not heal from the flames, that is so not final fantasy =P
    (0)

  5. #15
    Player
    Syrous's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Syrous Vii
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sehkmet View Post
    Dragoon's jump should avoid damage while in the air, that is CORE for final fantasy, don't understand why this wasn't implemented... But then again, there is so much that is flawed in this game. The summoner pets are a joke.
    Last day I used Fire I at a Bomb and it did not heal from the flames, that is so not final fantasy =P
    Actually in FFXI bomb type monsters were weak to Fire, makes no sense, but that's how it used to be.
    (1)

  6. #16
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Personally I'd just settle on the gap closer jump having a much shorter cooldown, like other MMOs.
    (0)

  7. #17
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    It should be invincible to melee attacks only imo.
    (0)

  8. #18
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    In version 1.0 you could do exactly that. I don't get why SE changed that... I would like to have that short time frame back in which you avoid DMG. And i would like my jump better if it wouldn't return me to where i was before executing this skill D:
    (1)


  9. #19
    Player
    Tessman's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Al Forno
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Micha_lol View Post
    yeah the problem is there is just so much aoe stuff goin on u can die from ... and tbh dragoon always had this feature in the single player games
    So, this isn't a single player game, and part of the difference is that mechanically, the game doesn't get to go off the deep end of design.

    Invincibility 'frames' in MMOs are really troublesome. They tend to be really easy to abuse and are so very problematic for the team once someone figures out how to abuse them. You have to understand that minor mechanical inconsistencies with The Lore™ are not only going to happen (A big one being elemental weaknesses), but show up quite a bit and introducing things like 'invincibility mid-jump' for a Dragoon is a recipe for disaster.
    (1)

  10. #20
    Player
    Medivan25's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Tadewei Anaba
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I'd really love for this to happen, more than a Few times I haven't been able to avoid a Boss AE attack because I jumped right as he casted it.
    (0)

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