yeah the problem is there is just so much aoe stuff goin on u can die from ... and tbh dragoon always had this feature in the single player games
yeah the problem is there is just so much aoe stuff goin on u can die from ... and tbh dragoon always had this feature in the single player games
I agree with this.
I have been unlucky a few times now and used jump less than half a sec before an AOE circle appeared under me. It is more or less imposable to get out of it when that happens do to how long the jump animation is added with how long you are rooted after you land.
I am in the same room as the person who heals groups for me. I have found myself telling them a few times I cant get out of this AOE, I just used a jump right before it appeared, going to need a heal.
An other helpful change would be making stun a little more reliable. I feel it is pointless to even try and stun a boss attack it almost never lands.
Elusive Jump is good to Dodge Attacks. But Spineshatter and Jump doesn't![]()
Dragoon's jump should avoid damage while in the air, that is CORE for final fantasy, don't understand why this wasn't implemented... But then again, there is so much that is flawed in this game. The summoner pets are a joke.
Last day I used Fire I at a Bomb and it did not heal from the flames, that is so not final fantasy =P
Actually in FFXI bomb type monsters were weak to Fire, makes no sense, but that's how it used to be.Dragoon's jump should avoid damage while in the air, that is CORE for final fantasy, don't understand why this wasn't implemented... But then again, there is so much that is flawed in this game. The summoner pets are a joke.
Last day I used Fire I at a Bomb and it did not heal from the flames, that is so not final fantasy =P
Personally I'd just settle on the gap closer jump having a much shorter cooldown, like other MMOs.
It should be invincible to melee attacks only imo.
In version 1.0 you could do exactly that. I don't get why SE changed that... I would like to have that short time frame back in which you avoid DMG. And i would like my jump better if it wouldn't return me to where i was before executing this skill D:
So, this isn't a single player game, and part of the difference is that mechanically, the game doesn't get to go off the deep end of design.
Invincibility 'frames' in MMOs are really troublesome. They tend to be really easy to abuse and are so very problematic for the team once someone figures out how to abuse them. You have to understand that minor mechanical inconsistencies with The Lore™ are not only going to happen (A big one being elemental weaknesses), but show up quite a bit and introducing things like 'invincibility mid-jump' for a Dragoon is a recipe for disaster.
I'd really love for this to happen, more than a Few times I haven't been able to avoid a Boss AE attack because I jumped right as he casted it.
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