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Thread: BLM

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  1. #1
    Player
    Grevan's Avatar
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    Aug 2013
    Posts
    4
    Character
    Grevan Vec
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 33
    On the subject of worthwhile spells I gotta admit I was a little disappointed when I found out I got convert as my first BLM spell. I mean Umbral Ice takes care of mana pretty well. I do use it occasionally to get in that extra hit but it seems very meh.

    And now the Freeze spell doesn't even appear to do as the tooltip suggests. It says it places ice on the ground for 15 seconds but that is definitely not the case. If all it does is 20 potency bind aoe then I am having a hard time finding a use for this.

    And we get an elemental resist buff for other party members at 40 which I suppose can be useful on a boss fight in the future. Very situational.

    Please tell me we get something cool at 45?
    (1)

  2. #2
    Player
    Schtick's Avatar
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    Aug 2013
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    38
    Character
    Schtick Zymotic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    "bind aoe"
    "hard time finding a use for this"

    really? ...


    On topic. Really glad some rotation discussion is starting. Looking forward to theory crafting this more when I actually get caught up.
    (0)

  3. #3
    Player
    Grevan's Avatar
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    Aug 2013
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    4
    Character
    Grevan Vec
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 33
    In what instance would you use Freeze over Sleep? It takes an extra second to cast Freeze and the duration on bind is crap compared to Sleep. I suppose they don't share the same diminishing returns...
    (0)

  4. #4
    Player
    Nhymb13's Avatar
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    Aug 2013
    Posts
    25
    Character
    Nhymb Stormcloud
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 30
    Quote Originally Posted by Grevan View Post
    In what instance would you use Freeze over Sleep? It takes an extra second to cast Freeze and the duration on bind is crap compared to Sleep. I suppose they don't share the same diminishing returns...
    I usually use sleep or freeze for more than 1 mob...usually best bet..or ive done it in first couple instances/duties on mobs that spawn in boss fights.
    (0)

  5. #5
    Player
    HyperCarry's Avatar
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    Aug 2013
    Posts
    9
    Character
    Hyper Carry
    World
    Leviathan
    Main Class
    Arcanist Lv 40
    Quote Originally Posted by Grevan View Post
    ...I suppose they don't share the same diminishing returns...
    So overpowered...
    (0)

  6. #6
    Player
    DrEubanks's Avatar
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    Aug 2013
    Posts
    22
    Character
    Happy Taint
    World
    Ultros
    Main Class
    Archer Lv 15
    Quote Originally Posted by Grevan View Post
    In what instance would you use Freeze over Sleep? It takes an extra second to cast Freeze and the duration on bind is crap compared to Sleep. I suppose they don't share the same diminishing returns...
    You can attack bound people with AOE and they don't move. That's way better than sleep.

    Edit: freeze's bind does break with damage. Why!?
    (0)
    Last edited by DrEubanks; 10-20-2013 at 06:07 AM.

  7. #7
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Was reading some stuff about freeze some pages ago -

    The problem with Freeze is that bind will vanish once you attack the mob who is bound by it. Sleep + Deep sleep is lot more useful in a crowd. Making them unable to attack the tank and giving you extra 30 seconds, a heaven for the tank and the healer. The duration gets shortened after every time you use it though so I would myself use Sleep until they fully resist and then freeze to bind them. However I only see Freeze' use in a crowd, or when you want to space yourself, gain mana cuz u fked up. I'm sure there are other uses as well. But I go with Freeze in a defensive option. It saved my life already some times. But it's really REALLY situational.

    As for flare... I'd guess it's use is to do massive AoE damage. I wouldn't use it for a single mob. Or for the final hit to make things flashy :V

    My usual (Boss) rotation is -

    Thunder III - Fire III - Fire nuke till round 100 mp left - Blizzard III - Thunder III - repeat.
    When being in Umbral Ice III my Mana actually regenerates once after I have used Fire III making me have full mana + Astral Fire III. On bosses I usually use Raging strikes after I've gained Astral Fire III, convert for more fire, and swiftcast for even more fire

    On usual mobs I leave the Thunder III out unless they have a huge amount of health.
    (0)

  8. #8
    Player
    DrEubanks's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Happy Taint
    World
    Ultros
    Main Class
    Archer Lv 15
    Quote Originally Posted by Grevan View Post
    On the subject of worthwhile spells I gotta admit I was a little disappointed when I found out I got convert as my first BLM spell. I mean Umbral Ice takes care of mana pretty well. I do use it occasionally to get in that extra hit but it seems very meh.

    And now the Freeze spell doesn't even appear to do as the tooltip suggests. It says it places ice on the ground for 15 seconds but that is definitely not the case. If all it does is 20 potency bind aoe then I am having a hard time finding a use for this.

    And we get an elemental resist buff for other party members at 40 which I suppose can be useful on a boss fight in the future. Very situational.

    Please tell me we get something cool at 45?
    With convert you can drop a freeze, throw a fire 3, convert, swiftcast and insta nuke with flare all the people frozen in place before you transpose to restart your casting. BLM for the win.
    (1)