Quote Originally Posted by Vivinori View Post
I am also experiencing these issues and would very much like some assistance.

I have been suffering from NPC and player load lag. This can last up to over a minute before the NPC, perhaps with a quest, will load and I can interact with it. Also, enemies spawned for quests. On more than one occasion I have summoned an enemy for a quest only to have it beat on my while invisible and untargetable because it hasn't fully loaded.

Additionally I have been suffering from issues with the music being out of sync and or just straight up cutting out.

And finally, every once in a while the game just crashes, giving me a C++ run time error R6025. I haven't noticed anything in particular that has caused this as it has happened mid-fight, during a teleport, and also just running through Ul'dah.

I am using a wireless connection for the time being, and my comp specs are as follows, in case this has anything to do with it (though, from what the above poster is saying it sounds like no):

System
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Manufacturer System manufacturer
Model P5Q DELUXE
Total amount of system memory 8.00 GB RAM
System type 64-bit operating system
Number of processor cores 2

Storage
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Total size of hard disk(s) 932 GB
Disk partition (C 812 GB Free (932 GB Total)
Media drive (D CD/DVD

Graphics
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Display adapter type NVIDIA GeForce GTX 650
Total available graphics memory 4096 MB
Dedicated graphics memory 1024 MB
Dedicated system memory 0 MB
Shared system memory 3072 MB
Display adapter driver version 9.18.13.2049
Primary monitor resolution 1280x1024
DirectX version DirectX 10

Network
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Network Adapter TP-LINK 300Mbps Wireless N Adapter
Network Adapter Marvell Yukon 88E8056 PCI-E Gigabit Ethernet Controller
that C++ error is more or less a call to a program element that was not found.

My first instinct, considering the level of your hardware, is to suspect it's more of a connectivity/latency issue. There's been a lot of congestion issues on their side, and if you are having fragmentation or anything else wonky on your end, it could just be compounding the issue. As mentioned already, try to run a wired connection to your router. If you have multiple users, it might be a good idea to test with the least number of users possible on your local network.

It runs just fine on my jalopy of a desktop system...granted, I use a trimmed out graphics profile for it. I loaded the standard desktop profile, disabled cascading shadows and glare points, hid all shadows, and used 1024 for the shadow resolution, running Full Screen 1920/1080 with v-synch disabled. Otherwise, I have a solid connection to them via the web (I found the IP of my server via netstat, and my pings are consistently under 90 ms...even with my laptop on Wi-Fi, and that's on CABLE, known for higher latency issues). So... I'd make sure you've got a GOOD connection to your internet to try ruling that out. Run a test at speedguide.net and pay attention to your graph as the test progresses. You can select from several servers in the Montreal area (where the NA data center is). If you see a lot of spikes/dips... there's something going on with your internet.

Just for hardware comparison, I was getting up to 60 FPS, with occasional dips in heavy traffic areas like fates and such (but generally above 50) on an XP Pro (x86) system:

Intel C2D E8400 (overclocked to 4GHz)
4GB DDR2 RAM (overclocked as well, based on the FSB, unsure of actual clock, but it's G-Skill, rated PC-8800, CL5)
Sapphire ATI HD4870 512MB PCIE vid card (moderate clock speeds, not a heavy overclock, just forget the speeds)
Asus Xonar Dx soundcard (PCI-E)
1 TB Hitachi Deskstar 7K1000 hard drive (7200 RPM, 32MB cache)
Gigabyte EP45-UDP3 motherboard, using it's built-in Gigabit Lan (Realtek I think)

Cat-5 connection to a Netgear WGR614 router (Walmart cheapie), across Time Warner Basic Cable internet (tested up to 16M/1M in our market, streams 9-11Mbit consistently in US, 3-6Mbit to JP servers).

And no, that wasn't a guess at the FPS or a fraps number--the ATI Tools I use to manage my card and control it's fans has an overlay feature I can use to put things like GPU temp, Fan Speed, FPS on screen--the card rarely broke 56 degrees(C), and it's been in the 90's here. Sometimes that corner of the room would hit 82 because that beast generates a lot of heat. So, it isn't really pushing the vid card a lot compared to other games, but the RAM and CPU are hammered big time, but you guys appear to be at a decent enough level for reasonable play, if you are using a lower profile also.

Oh yeah, afterthought.... just in case, see how it fairs at full screen if you are running windowed. Like XI, XIV's got a habit of having issues when run in Windows.