Results -9 to 0 of 190

Dev. Posts

Threaded View

  1. #18
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ava View Post
    Since a lot of people are complaining a lot about boss mods. What's the difference between an on screen indicator via text that says "Spike Flail Incoming in 5..." and *insert random raid leader* constantly telling the raid over vent/skype to stand under the wing so you don't get hit with the incoming Spike Flail?

    What's the difference between having an on screen text indicator saying "Adds incoming!" and just having the game swarm your screen with adds. If you're not paying attention, then you're not paying attention. Boss mods don't tell you anything the game doesn't. The minute a mod (boss mods or not) start telling you information the game isn't intentionally set up to tell you, then it's not a mod anymore. It's 3rd party software, or botting. Mods and bots ARE NOT the same.

    I don't know what's so hard to understand about this. Something like Windower was not a mod, it was 3rd party software, it did not work WITH the FFXI software, and within it's restrictions in guidelines. It worked independently to read memory and give you information you're not suppose to have. Mods work within the game software and do only what developers allow them to do. If Square doesn't want you to know there is incoming adds ahead of time, they don't have to. And there's nothing that a "MOD" can do to change that. A "MOD" cannot make unintended things happen.
    Please keep in mind I know very little of mods, so forgive me if I'm lacking in knowledge and some of my post reflects that.

    I imagine the main difference between a leader pushing out commands and a mod telling you what to do is that one involves teamwork and good leadership, making it a social experience, while the other option is you being told to click buttons by a machine and your team not really achieving so much. I for one would feel pretty unsatisfied if I just clicked buttons when the screen told me to. Compare that to watching for slight changes in the monster's appearance or movement. This could mean it's about to do something, and perhaps a mod could tell me that, but I would much rather learn from experience - learn about the movements/changes myself, gain true 'experience' and knowledge of the enemy, thus allowing me to catch on to it's habits and thus allow better chances to defeat it via knowing when to and when not to attack.

    Likewise, a mod is, I imagine, rarely if ever wrong. It's too reliable. Having a leader that shouts out things to you and you taking it's advice builds trust and if they get it wrong, then the leader learns from that and (hopefully!) so do you. It's a team thing, and individual skill thing, a learning thing, an experience. It's like wanting to play a game without a walkthrough instead of with it. And for some, it's about showing off their achievements without having accusations of using mods that held your little baby-hand through the ordeal.

    I like the idea of skill and knowledge of you and your teammates being more important than the knowledge of your mod and your ability to read and carry out it's instructions.

    However, if mods don't tell you about the subtle things that SE would rather you learn from using your eyes, then I don't have a problem. If it's stuff that SE doesn't already have visible in the game then they don't want you to have it visible in that way. Enemy stamina, time until the enemy can next cast, weaknesses that are about to be used, stuff like that should be things you figure out from experience.

    Again, I'm not experienced with mods and I'm not against them if they don't take away from the learning experience. If they tell me the HP of the enemy, fine. If they log chats and capture videos, cool. If they tell me that the enemy is going to cast ____ in ___ seconds and/or when you should use _____, that's not what it should do. The game doesn't tell me that right now, so obviously I'm not meant to know that.
    (2)
    Last edited by Loony_BoB; 04-27-2011 at 04:53 AM.
    doop doop