
This is why i started a new thread, with hopes of avoiding posts debating success/fail at 0 dura instead of my point of over 100% progress.ZOMBIE POSTING!
nduuuuuuuuudhhhhbrains
Heya!
Considering that I like the system as it is now and it doesn't need any revamp, I'm gonna say my 2 cents about how it would be nice to be, but it doesn't have to.
I find the 100% failing very. Very. VERY frustrating, but it's kind of alright. If you complete an item with 0 durability, if you'd use it it would turn into a plump of useless puke. Regards on how frustrating this is, I'd keep this one.
I agree to the randomness of the success though. When I've crafted a better hammer for my Blacksmith, I was thinking of "Wow! Now sh*t just got real!", and at the end I found myself failing slightly less, but still markably.
I like the system as it is though, as it gives me more satisfaction when I do things. I don't like to craft when I'm sure something is successful; it doesn't give me any satisfaction or sensation of success, just a "woo hoo. I did it.", but with the actual system I really feel like "I've tried so long for this and now I did it! Man I'M SO F*CKING [SIZE=5]HARD[SIZE=6]CORE[/SIZE][SIZE=7]![/SIZE][/SIZE]"
See ya!
ghndndddddddddnghuuuuhPineapple
Guess I should just be mad at myself for not picking a better thread name. ~_~


Don't blame it on yourself, as there couldn't be a better thread title. I was just zombying because I was going to take a shower and didn't want to think for a formal answer =) /honest
Your idea is kind of alright, I think. If you're at 99% it's also real that you spend less effort to reach 100%.
But I was thinking that as it is for now, in the animation it is like they put the same effort from 99% to 100% as the 50% to 70%, so in the means of animation it's alright to spend more durability.
Your solution is good if they want to resolve the issue of failing at 100% frustration anyway. I simply don't like it because it eases things, and I like hard things =D
But again, it's the global opinion that counts.
Sorry for that! See ya!
Why are people trying so hard to nickel and dime Square out of fractions of remainders and 1% of progress....this is crazy. No matter how many of these tiny things they give you...whether it's success at 0 durability versus 1 durability or if they essentially pro-rate you durability for durability not used to get to 100% complete...there's always going to be a cutoff.
The changes will just make you grow bolder in pushing a synth you already pushed too much, so it's a futile patch. If you are at 97% progress with 4 durability left, you're boned. Don't get to that point and even expect success. Don't let that 97% comlete fool you. You, in fact, were not that successful at this synth if you find yourself in that situation. It's probably time to find an easier synth or just straight accept the fact that you will fail some.
97% complete with 20-30 durability left=good
97% complete with 1-10 durability left=you didn't actually do very well in the entire process. You can't even argue that you "practically finished it" if in fact 7 times out of 10 you would actually fail.
Moral of the story is instead of asking for a nickel and dime break, don't leave home without enough change to begin with.
Last edited by Peregrine; 04-28-2011 at 12:24 AM.
Its not whether the person did a 'good synth' or a 'bad synth'. Its the point that when you get to this point that all is needed is 3% to finish the item. The original post is correct. If I only need 3% to finish why is it calculating as if 20% or more is left?? I agree that if only 3% is needed then there is no way you should need all that durability to finish.Why are people trying so hard to nickel and dime Square out of fractions of remainders and 1% of progress....this is crazy. No matter how many of these tiny things they give you...whether it's success at 0 durability versus 1 durability or if they essentially pro-rate you durability for durability not used to get to 100% complete...there's always going to be a cutoff.
The changes will just make you grow bolder in pushing a synth you already pushed too much, so it's a futile patch. If you are at 97% progress with 4 durability left, you're boned. Don't get to that point and even expect success. Don't let that 97% comlete fool you. You, in fact, were not that successful at this synth if you find yourself in that situation. It's probably time to find an easier synth or just straight accept the fact that you will fail some.
97% complete with 20-30 durability left=good
97% complete with 1-10 durability left=you didn't actually do very well in the entire process. You can't even argue that you "practically finished it" if in fact 7 times out of 10 you would actually fail.
Moral of the story is instead of asking for a nickel and dime break, don't leave home without enough change to begin with.
But I do agree with you that you shouldn't let this happen by either ranking up beyond what you need to make it or by using higher quality materials.



If I could double like this post I would. You always seem to beat me to the punch on repsonding Peregrine. (You type what I was thinking as I read the other posts)Why are people trying so hard to nickel and dime Square out of fractions of remainders and 1% of progress....this is crazy. No matter how many of these tiny things they give you...whether it's success at 0 durability versus 1 durability or if they essentially pro-rate you durability for durability not used to get to 100% complete...there's always going to be a cutoff.
The changes will just make you grow bolder in pushing a synth you already pushed too much, so it's a futile patch. If you are at 97% progress with 4 durability left, you're boned. Don't get to that point and even expect success. Don't let that 97% comlete fool you. You, in fact, were not that successful at this synth if you find yourself in that situation. It's probably time to find an easier synth or just straight accept the fact that you will fail some.
97% complete with 20-30 durability left=good
97% complete with 1-10 durability left=you didn't actually do very well in the entire process.
You can't even argue that you "practically finished it" if in fact 7 times out of 10 you would actually fail.
Moral of the story is instead of asking for a nickel and dime break, don't leave home without enough change to begin with.
If you aren't first, then you are last. A fail is a fail. Just get better at crafting and stop wasting mats and other peoples time with complaining.
(I'd like to mention that even if you get an unstable element 3 times in a row during a difficult synth (6-8 ranks above, you can still complete the synth with proper timings and skills)
Last edited by Judge_Xero; 04-28-2011 at 01:50 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
It's really the only response you can give to a crafter who seems really frustrated at 0 durability outcomes: don't go near 0 durability, obviously. You and I both know 80% complete, 30% durability is a much safer place than 70% complete, 30% durability left. Never get a tens digit behind on your progress % compared to durability remainder, or you will get burned. Often.
When met with 70% complete, 30 durability left, the good player finishes the synth as safely as they can and gets out of dodge because THEY ARE BEHIND IN THE SYNTH. They are not okay. They have a big risk of failure. They know a critical fail could be right around the corner. The bad player figures they have some room left to wiggle when they don't. They never see that critical fail coming.
Plan for calamity. Cover your bases.
Too many players assume they're never wrong. The game's wrong. The game's unfair.
No, they're not playing that well and made poor decisions.
Last edited by Peregrine; 04-28-2011 at 10:52 AM.
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