complaining about mid game content being too easy is lulz
complaining about mid game content being too easy is lulz
Eng is not my mother, but it seems that many people cant read or have some difficult to understand the sense of the phrases...
The main problem with the contents and the new patches, is that they are doing the game too damn easy....
You can edit your posts ya know![]()
well if people want longer spawn times they can just wait for a few hours or days between trying to claim it same thing right.
If I am not mistaken, this thread is called "seriously 3-5 minute repop on NM's", that bieng said, is anyone looking into an idea of decreasing the respawn time or NM's, while increasing drop rates? I believe, if an NM is killed, it should drop the NM item 100 percent of the time. If respawns were decreased to say 30 min-1 hour respawns, that would still be a challenge. Just a thought.Greetings, fellow adventurers!
As some of you have mentioned, the notorious monsters that were added on Patch 1.17 are designed for mid-rank players. So for those of you who have already reached to a higher rank, they may feel less of a challenge.
However we are planning to introduce new notorious monsters with more devastating strength and a complete new look in the future. We will give you an update once more details become available so please look forward to it!
whats the point, you will out grow most of the items in a few ranks anyways.
I love to spot a RARE sight randomly on the fields on Vana'diel. It keeps the world feeling like it's full of mysteries(which it is). Also walking or riding a chocobo is more fun because of it as you just might run into something you've never seen before.
XIV: not that much to discover in or on the fields.
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