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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Another thing I would like to add is that i'm terribly disappointed with Square-Enix when it comes to the main scenario. Thus far it's a massive step down from the 7th Umbral Storyline from 1.0 which wasn't amazing either. Once again there is a hindrance which keeps the story from being interesting because there's so much unnecessary fluff to get players to level 50.

    It's so easy, so disengaging, so uninteresting that it becomes annoying to even do. This is coming from a person who praises story quests, but thus far from what i've done; A Realm Reborn has the absolute worst story in any Final Fantasy title, including the first two.
    (4)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zezlar View Post
    Another thing I would like to add is that i'm terribly disappointed with Square-Enix when it comes to the main scenario. Thus far it's a massive step down from the 7th Umbral Storyline from 1.0 which wasn't amazing either. Once again there is a hindrance which keeps the story from being interesting because there's so much unnecessary fluff to get players to level 50.

    It's so easy, so disengaging, so uninteresting that it becomes annoying to even do. This is coming from a person who praises story quests, but thus far from what i've done; A Realm Reborn has the absolute worst story in any Final Fantasy title, including the first two.
    Yeah, I was ok with the generic kill x/fetch x quest design 1-15 because I felt it was a tutorial to teach you how to play. Then I ding 21, start doing story quests again, and I'm /dancing in NPC's, picking up random crap off the ground, and killing random mobs to complete the quest of "kill this amount of an enemy that has nothing to do with the story" with little to no story to be found.

    Why? This is incredibly boring, if this was the story in a single player game, the game would be rated 3/10, and the 3 simply would be for the graphics.

    Horrible story progression, boring fluff inbetween dungeons which are fun. How about you just tell me to go to the dungeons and not make me collect honey for some guy who has nothing to do with anything?

    The dungeons themselves have no story, no plot, nothing interesting either, but at least they're fun for now. "Go here, kill everything inside". Trash - > boss - > loot will eventually get boring too. Where's starting naked and no skills/abilities/mp/hp and needing to find capsules, splitting it properly between classes who need it, and slowly unlocking your party? Where are the objectives? The need to avoid aggro or you lose time(Nyzul), find the mob family you need to kill, don't aggro the NM's because it'll waste time or potentially kill you, the rush to go fast and skip things you don't need to complete the objective where is anything interesting like we had in FFXI dungeons? All I see is "kill trash, kill boss, collect loot". Where is all the cool stuff?

    Why is that all dungeons are? Why don't they have interesting innovative mechanics like FFXI or single player games do?
    (2)
    Last edited by Shiyo; 08-27-2013 at 06:14 AM.

  3. #3
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shiyo View Post
    The dungeons themselves have no story, no plot, nothing interesting either, but at least they're fun for now. "Go here, kill everything inside". Trash - > boss - > loot will eventually get boring too.
    You mean just like all other MMOs?

    Dungeons should NOT be the place where stories are told, least of all large-group ones.
    (0)

  4. #4
    Player
    Albela_Killingifritcom's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    Quote Originally Posted by Shiyo View Post
    Where's starting naked and no skills/abilities/mp/hp and needing to find capsules, splitting it properly between classes who need it, and slowly unlocking your party? Where are the objectives? The need to avoid aggro or you lose time(Nyzul), find the mob family you need to kill, don't aggro the NM's because it'll waste time or potentially kill you, the rush to go fast and skip things you don't need to complete the objective where is anything interesting like we had in FFXI dungeons? All I see is "kill trash, kill boss, collect loot". Where is all the cool stuff?

    Why is that all dungeons are? Why don't they have interesting innovative mechanics like FFXI or single player games do?
    bcause the kretis and pletis who plays this game dont want a "ffxi kopy". but apperently a wow kopy is perfektly fine. oh please.

    also the devs are doin evrything in their mite to make this game diffrent from ffxi. apparently they learnt nothing from ffxi.
    (2)