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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    A proper queue system is dependent on ways to get people OFF the servers, which this game doesn't have. There are no AFK timers and people who log out are actively punished for it. There's a huge incentive to leave your character logged in all day, even when not playing.
    (7)

  2. #2
    Player
    wirewitch's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Mynerva Mcguire
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Wolfie View Post
    A proper queue system is dependent on ways to get people OFF the servers, which this game doesn't have. There are no AFK timers and people who log out are actively punished for it. There's a huge incentive to leave your character logged in all day, even when not playing.
    I can't stay in more than an hour, if I do I get the 90k error
    (2)

  3. #3
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Wolfie View Post
    A proper queue system is dependent on ways to get people OFF the servers, which this game doesn't have. There are no AFK timers and people who log out are actively punished for it. There's a huge incentive to leave your character logged in all day, even when not playing.
    That doesn't have anything to do with the queue system itself though, does it? AFKers not being kicked from the servers is a problem, but it's a problem regardless of whether or not there's a queue.

    The way it works right now, player A could try to get in the game for hours without success whereas player B could get in at the first try. I think it's safe to say that this "method" is less than optimal.
    (1)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Efrye View Post
    That doesn't have anything to do with the queue system itself though, does it? AFKers not being kicked from the servers is a problem, but it's a problem regardless of whether or not there's a queue.

    The way it works right now, player A could try to get in the game for hours without success whereas player B could get in at the first try. I think it's safe to say that this "method" is less than optimal.
    Do you think a queue where people wait in line for 5 hours with [only] like 400 players in front of them would be received any better than what they have now?

    For any queue to be good, you need a way to actually move that queue along (by servicing the people at the front of the queue or who made it in, and then kicking them out to make room for more). Imagine this as a restaurant that let people loiter at the table for hours/days after they buy their one meal. There is no queue that would fix that restaurant.
    (1)

  5. #5
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wolfie View Post
    Do you think a queue where people wait in line for 5 hours with [only] like 400 players in front of them would be received any better than what they have now?

    For any queue to be good, you need a way to actually move that queue along (by servicing the people at the front of the queue or who made it in, and then kicking them out to make room for more). Imagine this as a restaurant that let people loiter at the table for hours/days after they buy their one meal. There is no queue that would fix that restaurant.
    Well, I'd like it better that people are standing in line based on arrival time instead of everyone trying to bumrush the locked door.
    (6)