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  1. #1
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Based on our skills and skills from other jobs that go so well with ours I'm gonna say something in between. I like to see us as sort of the "jack of all trades" type of job that can swap roles as needed or stay set on one role depending on how many other lancers are on the field and how they are built. Some may be more assigned to a heavy damage role on the main fight. Ones like myself are assigned to a more rear guard type position. To control the presence of additional monsters on the field, locking them down till the sentinel is able to control them so the casters dont snag agro. Givin all we can do the job is extremely versatile and I belive strongly that's the direction we are going to continue as.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    118
    Quote Originally Posted by Aylis View Post
    Based on our skills and skills from other jobs that go so well with ours I'm gonna say something in between. I like to see us as sort of the "jack of all trades" type of job that can swap roles as needed or stay set on one role depending on how many other lancers are on the field and how they are built. Some may be more assigned to a heavy damage role on the main fight. Ones like myself are assigned to a more rear guard type position. To control the presence of additional monsters on the field, locking them down till the sentinel is able to control them so the casters dont snag agro. Givin all we can do the job is extremely versatile and I belive strongly that's the direction we are going to continue as.
    I started spazzing out when I saw your post. Looks like you play Lancer just like I do. It is exactly what I though they were supposed to be when I first saw the description on the FFXIV website a long time ago. I love knowing that I'm responsible for any stray monsters that may come up and try to eat a mage. The versatility is really nice, I like doing a job that keeps me on my toes.
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  3. #3
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lahru_Hukurou View Post
    I started spazzing out when I saw your post. Looks like you play Lancer just like I do. It is exactly what I though they were supposed to be when I first saw the description on the FFXIV website a long time ago. I love knowing that I'm responsible for any stray monsters that may come up and try to eat a mage. The versatility is really nice, I like doing a job that keeps me on my toes.

    Wierd in NM fights i do straight up dmg. 800+ dmg with doomspike II on BRs.
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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    23
    Quote Originally Posted by Shampooo View Post
    Wierd in NM fights i do straight up dmg. 800+ dmg with doomspike II on BRs.
    Same here. We generate TP for the party and hold off TP on mobs and also explode in Br's.
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    Aurora Dragoon - Rabanastre Server

  5. #5
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aurora View Post
    Same here. We generate TP for the party and hold off TP on mobs and also explode in Br's.
    Why would you choose Doomspike II when the main goal in NM fights is incapacitating and not killing the NM as fast as possible? o.O

    It's useful with the adds, but on the NM itself I find much more useful Twisting Vice and Moonrise II that are dealing less dmg but are incapacitating the target and lowering his TP.

    Archers can deal 800 dmg with incapacitating skills, wich is much better. So the point is we are usefull but we also can be easily replaced, while fighting Haughtbelly or Dodore without any archer is definitely a hard task :/

    If only Comrade in Arms II would work well the sitution would be so much better :/ And I would love to see more skills like that.


    Quote Originally Posted by Krausus View Post
    PS: we f'n look awesome!
    so true ù.ù
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  6. #6
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alcide View Post
    Why would you choose Doomspike II when the main goal in NM fights is incapacitating and not killing the NM as fast as possible? o.O

    It's useful with the adds, but on the NM itself I find much more useful Twisting Vice and Moonrise II that are dealing less dmg but are incapacitating the target and lowering his TP.

    Archers can deal 800 dmg with incapacitating skills, wich is much better. So the point is we are usefull but we also can be easily replaced, while fighting Haughtbelly or Dodore without any archer is definitely a hard task :/

    If only Comrade in Arms II would work well the sitution would be so much better :/ And I would love to see more skills like that.




    so true ù.ù
    what u gonna incapacitate in ureaus, also, doesnt take a whole fight to incapacitate a body part. we want to kill things ASAP so that we can kill the NM multiple times in a cycle. ie: dodore 3x per dark, ureaus 3x per night etc etc... theyre so easy theres no need to put moonrise debuff on the NM or have to use twisting vice (unless your trying to incapacitate a part)
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    Last edited by Shampooo; 03-10-2011 at 10:16 PM. Reason: add text

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