Why don't they virtualize there launching servers? Thats what like, EVERY single gaming company does that runs servers, than over a couple years after they stabalize there numbers and are able to see how many people play they can bring there own servers in house.yeah, they underestimated, but I don't know if that's a "bad" thing (in the big picture). 25 servers is not a bad start, way more than many MMO's before it. Honestly, a server is expensive and, while more is better, if they had done, say, 30 servers but only enough people to fill 15, it would have caused huge losses for them. It will resolve itself soon enough
Can't argue with that. i don't know much about that process, but I can tell you, as someone who has gone through countless day 1 MMO's, server issues is the #1 problem. Even games that are not MMO's but require online for some important reason have this problem.
I just wonder what they're doing about it at this very moment. I'm sure they're working hard on fixing it, but what that fix is, I'm very curious.
THIS SO MUCH
If they don't want to spend money on hardware that won't be necessary after the initial rush, then at least rent some servers. If AWS is good enough to run Reddit, Netflix, Instagram and a million other things at the same time, it could handle this load...
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