
Why don't they virtualize there launching servers? Thats what like, EVERY single gaming company does that runs servers, than over a couple years after they stabalize there numbers and are able to see how many people play they can bring there own servers in house.yeah, they underestimated, but I don't know if that's a "bad" thing (in the big picture). 25 servers is not a bad start, way more than many MMO's before it. Honestly, a server is expensive and, while more is better, if they had done, say, 30 servers but only enough people to fill 15, it would have caused huge losses for them. It will resolve itself soon enough
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