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  1. #1
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    1) - Keep the wards but expanded them to include buying straight from item search list but maybe add an extra 5% delivery tax to encourage you to actually go into the ward to pick the item up. This would also help remove a little bit of gill from the economy.
    I am against buying from the "list counter" because of the overcrowding and Lag it would cause. I would like to be able to track more than 1 item at a time and it needs to track which Wards the Retainers are in. I like the idea of having the lowest price a diff color.

    2) - Add filter options and a better layout for the item search lists. Filters for thing like rank, class and so on and then sort them in order high to low and so on.

    3) - Also show +1, +2 +3 items in the search list and so on.

    4) - Add price history please. To make it so it is more difficult to exploit could you make it so you can see price history for last 20 sold, average price over the week, month, 3 months and so on. That should make it easy to spot if someone is trying to jack the price up or crash it on an item I think.
    These are all needed tweaks I agree with, except on Price History maybe all we need is 1 "Average Price". If a real price history is used I do not want names given. I have personally seen and been a victim of "griefing" because someone is selling an item "too high" or "too low"....whatever, get over it. In an open economy people will overcharge and undercut depending on the market and their own "profit - effort" margins...it's called Capitalism.

    5) - Add an Item Seek Search so you can have look and see what items people are looking for and sell them if I have them. I also want my retainers to be able to Seek for items even if I currently don't have any of them. It seems silly that you can only seek items that you already have as most of the time you wouldn't be able seeking them if you had them. I believe the Item Seek List will be a big help to give the Wards a much needed boost.
    This is a good suggestion. Perhaps the "Item Seek" could be a counter outside the Wards so we know what items are hot and what peeps are willing to pay.

    7) - Maybe also link all the wards from the other cities. This could help ease congestion in Ul'dah's wards and maybe help stop them crashing so much.
    This is where your tax idea could work. Go ahead and link the 3 cities wards but you have to pay a tax if the item needs to be "transported". The NPC's that used to be in the wards could handle these transactions.

    8) - Allow retainers to be called at camps so we can drop off gear or grab something we have stored.
    This sounds fine to me but giving items to my retainer is cumbersome anyway so I would rather just have a Mailbox to send several items to my retainer at once.

    9) - Maybe you could have MW counters in the camps and hamlets, where you could buy items straight from the list but you would have to pay a 15% delivery tax on the item.
    I'm fine with this too so long as it doesn't create Lag in those areas.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  2. #2
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Below is walk-through of a Buy/Sell/Trade system I'd like to see in FFXIV.

    As a Buyer I'd like to...

    1: Be able to run up to a Buy/Sell/Trade counter that is universal within my server (Gridania, Ul'dah, Limsa Lominsa, Ishguard, City X, City Y, City Z, combined on the server I reside on)

    2: That is Conveniently placed (scattered through-out the cities. Maybe 20 counters or so per city that are about 50 yalms or so apart to prevent people from clustering in one area of the cities.)

    3: Be able to navigate an organized Buy/Sell/Trade menu (Armor fitters, Lower Tailors Row, Middle Tailors Row, Upper Tailors Row, and Jewelers Row's "Crown" and "Eye wear" Should be combined into a "Gear/Armor" category with the sub categories head,body,hands,wrist,waist,legs,feet) The rest of the current menu organization is fine (tanners section, woodcutters section, etc.)

    4: See the exact price of "item X" and be able to buy multiples of "item X" for "visible price" without bidding on each item or cycling through the Buy/Sell/Trade menu repeatedly for each item.

    5: Obtain the item i just purchased in my inventory immediately.

    ----------------------------------------------------------------------------------------------------

    As a Seller I'd like to...

    6: 1,2, and 3.

    7: Be able to look up the price history of items i wish to sell via in-game Buy/Sell/trade menu (rather than look it up on YellowGremlin web site etc.)and see the exact price of other peoples posted items.

    8: Be able to place a decent amount of items to sell, both single and stacked.

    9: Have the items I wish to sell posted for a decent amount of time (48 real life hours or whatever SE sees fit)

    10: receive the gil from my sold items upon visiting a Buy/Sell/Trade counter.

    ----------------------------------------------------------------------------------------------------

    Things in red...

    The things I wrote in red could cause problems.

    With everyones asking price visible, undercutting other people becomes very easy.

    Without price-visibility, people are forced to spend time guessing the price causing time consuming repeated bidding.
    Also without price-visibility, I don't see how I could buy multiple amounts of ore or logs etc. without having to bid on each item or buy a full stack for a set amount.

    Feel Free to post your ideas about anything in this post. ^^


    ----------------------------------------------------------------------------------------------------

    As a Trader I'd like to...

    11: 1,2, and 3.

    12: See Listings of what people want and what they are willing to trade to get it.
    For Example:
    Jane Doe wants a "Joker Hat".
    Jane Doe Goes to the Buy/Sell/Trade counter.
    Jane doe navigates the menu as such; "gear/armor" --> "head" --> "people looking to trade head gear" --> (listing of people that want to trade their head gear)

    Jane Doe finds the section of people trying to trade their "Joker Hats".

    "Joker Hat" for "Black Boots" and 30,000gil
    "Joker Hat" for "Gold helm"
    "Joker hat" for "Glitter Coatee"

    Jane Doe has a "glitter Coattee" she is willing to trade for a "Joker hat".
    Jane Doe makes trade.

    ----------------------------------------------------------------------------------------------------

    Retainer Bazzars...

    I do like the idea of having a bazzar mule but i don't think our main Buy/Sell/Trade system should be set up the way it is at the moment.
    I'd say combine all market wards and increase capacity (to get rid of zoning).
    Increase Bazzar size (maybe to full inventory).
    Allow only one retainer to bazzar at a time (to prevent retainer cluttering).
    Keep the item search feature.

    I know theres flaws in this section of my post, feel free to comment.

    ----------------------------------------------------------------------------------------------------

    RMT...

    Unfortunately, the more convenient and functional a Buy/Sell/Trade system is, the more RMT thrive. I suggest that when it comes time for a "grand accomplishment" or something the equivalent of FFXI's Relic weapons, SE should makes accomplishing the qest require battles, guild marks, missions, and other things that do not require gil rather than a shopping frenzy that requires gil to obtain the items needed for a relic or whatever SE can think of for a "grand accomplishment".

    ----------------------------------------------------------------------------------------------------

    That's about all i can think of at the moment. Again, feel free to comment, agree, disagree, or point out flaws.

    Thank You for reading~ ^ w ^)v
    (2)

  3. #3
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    3: Be able to navigate an organized Buy/Sell/Trade menu (Armor fitters, Lower Tailors Row, Middle Tailors Row, Upper Tailors Row, and Jewelers Row's "Crown" and "Eye wear" Should be combined into a "Gear/Armor" category with the sub categories head,body,hands,wrist,waist,legs,feet) The rest of the current menu organization is fine (tanners section, woodcutters section, etc.)
    Very good ideas but this one is my Favorite.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  4. #4
    Player
    Arivess's Avatar
    Join Date
    Apr 2011
    Posts
    12
    Character
    Moonshade Butterfly
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Davorok View Post
    If a real price history is used I do not want names given.
    Huh. I'd rather see names, though. What I've seen in FFXI's price history a lot is someone trying to manipulate the prices by constantly buying and selling an item by themselves or with a mule or two, and it really irritates me. It's usually pretty easy to spot with names, though, because even they have multiple mules, it looks something like:
    Player A sells --> Player B buys
    Player B sells --> Player C buys
    Player C sells --> Player A buys
    And so on in a cycle. Without names, you'd never be able to tell.
    (0)

  5. #5
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arivess View Post
    Huh. I'd rather see names, though. What I've seen in FFXI's price history a lot is someone trying to manipulate the prices by constantly buying and selling an item by themselves or with a mule or two, and it really irritates me. It's usually pretty easy to spot with names, though, because even they have multiple mules, it looks something like:
    Player A sells --> Player B buys
    Player B sells --> Player C buys
    Player C sells --> Player A buys
    And so on in a cycle. Without names, you'd never be able to tell.
    I agree completely. Names should be shown so that, in the instances where someone decides to play the monopolist and attempt some sort of price manipulation however fleeting, those who do it without stealth will be immediately evident.
    (2)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AngryNixon View Post
    I agree completely. Names should be shown so that, in the instances where someone decides to play the monopolist and attempt some sort of price manipulation however fleeting, those who do it without stealth will be immediately evident.
    Yes. Agreed wholeheartedly.

    An open history that goes back at least a year is a good thing. Transparency helps.
    (1)

  7. #7
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rentahamster View Post
    ...Transparency helps.
    Quoted for (Truth of Forests)
    (1)

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