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  1. #1
    Player
    Lyniaer's Avatar
    Join Date
    May 2011
    Posts
    72
    Character
    Rainbow Skittles
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ramza_Wyvernjack View Post
    One of the FEW players who UNDERSTANDS how an mmo "launch" works.
    So many half-wits expecting unrealistic things because it's either their first launch or dellusions. :C
    You sir have also never been an MMO launch.
    I can tell because there have been plenty that have launched successfully.
    Actually; LOTS that have launched successfully.
    And you can't just poke your head in on WoW and go "Yep, they had issues; that's the standard." FALSE!
    Go look around the real world for real launches.
    Hell, FFXI had few to no problems at all at launch. The Xbox360 launch was a disaster, but the PC/PS2 launch was nearly flawless.
    Let's go a little deeper: Lord of the Rings Online had few problems during launch. They had one issue where overcrowding in the New Player area caused the servers to go down, but they were back up 15 minutes later. I think that might've happened three or four times in a single day; but a 15 minute response time is spot-on!
    Dungeons and Dragons Online had very few problems at launch. Some of the models were a bit buggy and there was some coding issues with ladders and other spots where people were getting stuck (mostly because they were buffing their Jump skill ridiculously high and were getting into areas where there were no floors and falling through the map).
    Holy Beast; a little not-well-known MMO came and went without a sound. Cute little game. 0 problems and very few bugs. Closed its doors last year.
    City of Heroes; went over reasonably well. Never played it because I wasn't interested, but heard good things.
    DC Universe Online; the Launch went great! The game, unfortunately, sucked. There were a few issues with logon passwords and they had not implemented an easy way to unlock your account should you mess up your password too many times. You had to call during their support hours of Monday between 3am and 3:01am from a Verizon phone missing the 9 key colored pink and tethered to a Dodge Ram dangling from the Empire State Building while swallowing a flashlight.
    SWTOR: I never had problems with the launch of SWTOR. Not sure what soe many people were talking about.
    Dissentia: Little-known browser-based MMO. Fun to play. Came and went but never any problems.
    Tera: Tera's launch was also pretty good. Got a little crowded on "newbie island" and monsters were not respawning fast enough for people, but otherwise no issues until AFTER the game was out for two weeks.
    Star Trek: F**K THIS GAME! It's launch was good, but the game was such a piece of disappointing CRAP! UGH! I wanted to like it but sucked the big one. It didn't suffer from server issues but launched without having all of what it promised out the door. Other than the severe lack of promised content and the absurd lack of a Z-axis IN SPACE kind of ruined it for a lot of people.

    Square Enix has run out of excuses. They know how to do a good launch because they've done it before. If you're a professional chef and have made Fettuccine Alfredo time and time again, but you quit your last restaurant and went to the grand opening of a new one and suddenly your pasta is hard and dry and your sauce is runny... Oh, it's okay. It's just the restaurant's first day and all. No. No Excuse.

    You sir, are the half-wit. Enjoy your day.
    (7)

  2. #2
    Player
    Skuld's Avatar
    Join Date
    Jul 2011
    Posts
    61
    Character
    Skuld Veil
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lyniaer View Post

    Square Enix has run out of excuses. They know how to do a good launch because they've done it before. If you're a professional chef and have made Fettuccine Alfredo time and time again, but you quit your last restaurant and went to the grand opening of a new one and suddenly your pasta is hard and dry and your sauce is runny... Oh, it's okay. It's just the restaurant's first day and all. No. No Excuse.
    .
    Cant agree more.
    If we're getting all this mess, what can we expect on thuesday?
    (0)
    Think fast, Live slow

  3. #3
    Player
    ZLink's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Zepher Link
    World
    Lamia
    Main Class
    Lancer Lv 49
    Quote Originally Posted by Lyniaer View Post
    You sir have also never been an MMO launch.
    I can tell because there have been plenty that have launched successfully.
    Actually; LOTS that have launched successfully.
    And you can't just poke your head in on WoW and go "Yep, they had issues; that's the standard." FALSE!
    Go look around the real world for real launches.
    Hell, FFXI had few to no problems at all at launch. The Xbox360 launch was a disaster, but the PC/PS2 launch was nearly flawless.
    Let's go a little deeper: Lord of the Rings Online had few problems during launch. They had one issue where overcrowding in the New Player area caused the servers to go down, but they were back up 15 minutes later. I think that might've happened three or four times in a single day; but a 15 minute response time is spot-on!
    Dungeons and Dragons Online had very few problems at launch. Some of the models were a bit buggy and there was some coding issues with ladders and other spots where people were getting stuck (mostly because they were buffing their Jump skill ridiculously high and were getting into areas where there were no floors and falling through the map).
    Holy Beast; a little not-well-known MMO came and went without a sound. Cute little game. 0 problems and very few bugs. Closed its doors last year.
    City of Heroes; went over reasonably well. Never played it because I wasn't interested, but heard good things.
    DC Universe Online; the Launch went great! The game, unfortunately, sucked. There were a few issues with logon passwords and they had not implemented an easy way to unlock your account should you mess up your password too many times. You had to call during their support hours of Monday between 3am and 3:01am from a Verizon phone missing the 9 key colored pink and tethered to a Dodge Ram dangling from the Empire State Building while swallowing a flashlight.
    SWTOR: I never had problems with the launch of SWTOR. Not sure what soe many people were talking about.
    Dissentia: Little-known browser-based MMO. Fun to play. Came and went but never any problems.
    Tera: Tera's launch was also pretty good. Got a little crowded on "newbie island" and monsters were not respawning fast enough for people, but otherwise no issues until AFTER the game was out for two weeks.
    Star Trek: F**K THIS GAME! It's launch was good, but the game was such a piece of disappointing CRAP! UGH! I wanted to like it but sucked the big one. It didn't suffer from server issues but launched without having all of what it promised out the door. Other than the severe lack of promised content and the absurd lack of a Z-axis IN SPACE kind of ruined it for a lot of people.

    Square Enix has run out of excuses. They know how to do a good launch because they've done it before. If you're a professional chef and have made Fettuccine Alfredo time and time again, but you quit your last restaurant and went to the grand opening of a new one and suddenly your pasta is hard and dry and your sauce is runny... Oh, it's okay. It's just the restaurant's first day and all. No. No Excuse.

    You sir, are the half-wit. Enjoy your day.
    Ok first I want to point out that I haven't been on any otther launch other then d3 but that doesn't mean I don't see obvious things. For instance I wanted to point out that EVERY title you just listed was followed with the comment of "game was not that good" or "game is not well known" and this is where your ignorance lies. Just so everyone can realize the facts, this game was a high anticipated game but many mmo gamers from different "poppular" mmo games wich, in a previous video I heard about, was not expected to have as many people playing as it ended up haveing. There in another fact for the early access just about everyone who bought the game that was anticipateing it got early access so it has a mass of population that wasn't expected for the na and eu servers. And that in turn Is why these issues are showing now where as they didn't show in beta, because not everyone who.is playing early realese played in beta. Also for the ones saying stress test, they stress tested for what they beleived would be a high population on launch wich was no were near as much as it ended up getting. Not everything can be perfected and when a game as anticipated as this launches its gonna have issues that wearnt expected unlike all the titles you listed where they probly got less then what they where hopping witch is why they didn't experiance the issues and ran "successfully"
    (1)

  4. #4
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lyniaer View Post
    You sir have also never been an MMO launch.
    Let's go a little deeper: Lord of the Rings Online had few problems during launch. They had one issue where overcrowding in the New Player area caused the servers to go down, but they were back up 15 minutes later. I think that might've happened three or four times in a single day; but a 15 minute response time is spot-on!
    I was in LotRO from the first day of Closed Beta up through and well past the day of Launch (Still playing too). Never was there more than 15 minutes of downtime without a major explanation. Long live the Ghost Bear! (Many of you who were in the Beta know to what I refer, I'm sure.)
    (0)

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