i remember vanilla wow's launch, this is a cake walk compared to that. at least i could play this game for more than a few hours lol

i remember vanilla wow's launch, this is a cake walk compared to that. at least i could play this game for more than a few hours lol

Whilst it is unfortunate that there are people having issues with the game, for me it has been a great experience so far because I've had absolutely zero problems at all. When I compare this launch to other games over the last few years this has been one of the smoothest so far for me.
I feel that SE totally dropped the ball as well. To all those people that are saying:
"Who has a smooth MMO launch anyways?"
Just because something doesn't measure up to your standards doesn't mean it's 'ok'. SE ran into this problem during open beta, and THAT was ok. Now that they supposedly fixed it and we're running into the same problem again...this is NOT ok.
I do appreciate SE communicating with the community as much as they are with the current on going issues, but in all honesty this should've been fixed after open beta.
What's interesting to me is that there's so many defending this type of behavior but don't realize is that they're the ones who are going to be hurting in the end.
This is literally SE's last ditch effort in the MMO space. If this doesn't work then consider FF (And probably any other SE franchise) done in this genre. No chance in hell SE would risk putting another couple million dollars on the line if two MMO's failed, let alone the same game, let alone of Final Fantasy's franchise caliber.
There's no room for excuses to be made, it's either decent game or bust.

So is it true that the servers in Japan are the same ones used in 1.0, just with different software obviously?
And do servers need to be broken in, I'm not too sure when it comes to anything to do with technology?
And is it possible to build servers that don't need to be broken in, so issues like this never happen again?
Sorry for the questions, but I'm just curious.
Good questions! This community would be much better off with more people like you, who calmly and politely inquire into the what's and the why's of something they don't understand.So is it true that the servers in Japan are the same ones used in 1.0, just with different software obviously?
And do servers need to be broken in, I'm not too sure when it comes to anything to do with technology?
And is it possible to build servers that don't need to be broken in, so issues like this never happen again?
Sorry for the questions, but I'm just curious.
As for the questions themselves, at least concerning the data servers in Japan, I have no idea, but for the others...
Data Centers and the dedicated servers they house, do indeed perform better once they are "broken in," however not entirely in the way you might imagine. Thermal assessments are run on a center before it's switched on to determine potential hot zones of equipment and deal with them accordingly, uses being raised and lowered floor structures, redundant AC units, however this cannot account for a 100% fool proof thermal analysis and equipment often needs moved around to accommodate. Initially, new data servers are a turbulent process as the engineers figure out the most optimal thermal levels and equipment positioning, this is why you often experience errors in new MMO launches or any other dedicated server functionality addressing large data transmitting of thousands of people at once, it also the reason for server maintenance and why given times for said maintenances can fluctuate so wildly.
This is also the reason why World of Warcraft is able to now do staggered server maintenances, usually (not always) skipping an industry standard of one week, as their servers have matured, or been "broken in" to a point where maximum efficiency has peaked and can be pushed for longer periods uninterrupted.
I hope this answers your questions adequately enough, in either case thank you for allowing me to talk about something I rarely get to. ^^

Thank you for answering.
I can understand why people will react with their emotions, we are human after all, if something makes us mad we will react.
At the same time though, we have to keep our emotions in check. You can do that by better understanding how things work.
I noticed that some people are calm about this, this is probably a result of experience and knowledge of situations like this. When you don't know why something happens, all you can fall back on, are your emotions.
From what you said, it looks like we are in for one doozy of a ride.
Perhaps MMO companies should offer some type of manual or course in how the game works, much like an automobile company provides the manual for a car, that way people can educate themselves and be more understanding of events like this.

Agree at that, tera, rift, alot others mmos got same problems or worst at early and worst ones at release day, before someone say soemthing about ill just say that: i was there trying play at early and at release days belive... alot games first week after release goes way better, but before that just expect the pain.
But why does no company learn? Everybody is making the same mistakes over and over. There's no excuses anymore for this kind of "experience".
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