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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by zaviermhigo View Post
    I never shouted for parties in XI :/ I put my flag up and people invited me because I was RDM. Somedays I didn't even get to putting my flag up, I would just get a /t BECAUSE there was /sea function and people looked up rdm in that lvl range, WOAH AMAZING CONCEPT from a game that is almost 10 years old.
    Thanks... but nobody asked for your life story.

    Anyway, I think you example just goes to show that FFXI classes were very imbalanced with many people preferring one class over another. I know it wasn't as easy to find groups for DRGs, THFs, SAMs, etc. And below a certain level, nobody wanted RDMs either.
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  2. #2
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by gifthorse View Post
    I know it wasn't as easy to find groups for DRGs, THFs, SAMs, etc. And below a certain level, nobody wanted RDMs either.
    This sentence implies that these classes actually found groups. I don't think my DRG ever got an invite unless it was specifically to kill things weak to piercing damage, assuming there was even a DPS spot available.

    Anyways, here's a novel idea: How about they make an MMO that caters to gamers? Instead of having to stand still like a dork and trade blows with a mob with the world's worst AI, we could incorporate this emerging concept called "movement" into the game, and give mobs a more advanced AI so that they'll try and evade attacks, roll out of the way, flank, and otherwise be challenging for a player to fight. Meanwhile, make player controls responsive, with abilities activating the instant the button is pressed, and give players options to evade attacks, roll out of the way, flank, and otherwise be challenging for a mob to fight.

    I hear these kinds of things have been used in single-player games for years, and they're reportedly tons of fun.

    </passive_aggressive_rant>
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  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Quanta View Post
    This sentence implies that these classes actually found groups. I don't think my DRG ever got an invite unless it was specifically to kill things weak to piercing damage, assuming there was even a DPS spot available.

    Anyways, here's a novel idea: How about they make an MMO that caters to gamers? Instead of having to stand still like a dork and trade blows with a mob with the world's worst AI, we could incorporate this emerging concept called "movement" into the game, and give mobs a more advanced AI so that they'll try and evade attacks, roll out of the way, flank, and otherwise be challenging for a player to fight. Meanwhile, make player controls responsive, with abilities activating the instant the button is pressed, and give players options to evade attacks, roll out of the way, flank, and otherwise be challenging for a mob to fight.

    I hear these kinds of things have been used in single-player games for years, and they're reportedly tons of fun.

    </passive_aggressive_rant>
    While I think you are right and developers need to start implementing this into MMO gaming I think it's a bit too later for them to add this to FFXIV. I'd love to play a more action-rpg style mmo with platforming and puzzle solving as you navigate your way through the ancient ruins of some long forgotten civilization over the bland/normal tank and spank dungeons we have seen these last few years.
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