
Originally Posted by
deekapowski
Wow(the expression not the game)! A lot of strong feelings about this. They seem to revolve around
"Why play an MMO if you only want to play solo?"
"MMO means Massive MULTI player."
"There's a difference between solo friendly, casual friendly and solo equal to partying."
and
"I don't want to be 'handicapped' by needing a party to enjoy/get the most out of this game."
So here's how I look at it. I presume people play games like this to be the hero (or villian, but you get the idea). I might be alone, but to me the "character" is the selling point of an MMO. I have lots of console games I can play for the reason of graphics or gameplay. I simply want to be in a world where I can easily have my character work and be able to deal with the expected (storyline, random mobs, etc.) and unexpected (an aspect only other people can bring to a game in an age of gamefaqs and placenameofgameherepedia). My biggest story gripe against this game is that at r 29 out of 50 instead of feeling like a hero, I feel like a forest ranger. I never had this problem in WOW, FFXI, RIFT, DCUO, LOTRO, etc.. (and most of these games I didn't event get to level 29...)
So. Spider-Man and the Fantastic Four came out at the same time, nobody questions the experience of either of them. Effectively they are both r50s. The Fantastic Four does handle larger challenges than Spider-Man and has fancier toys because of it. But the Human Torch doesn't think he's better just because he's on a team (side note: who defeats who is entirely dependent on the circumstances).
Now what I think everyone forgets is just because a person may want to "play" a game by themself does not mean they want to be alone. In FFXI, this translated into chatting on the linkshell while I solo'd and occasionally helping people or getting help. In an ideal MMO, the players would change the way the game's play just the same as the rifts do in that game. Not just pvp, but actually adding flavor and surprise to the world. The closest they have to this is second life, but that game is a whole other story. Actually, Little Big Planet works here, it's a bunch of people actually adding more to the game not just following the crowd that all goes to the same place anyway. But the point of the rant is that I believe there should be a path that solo players can take to solo all the way to max rank, because in fantasy there are lone heroes and there are bands of heroes. I don't believe it should be the same path as group play but I believe they should be roughly balanced. I do think that parties should be privy to certain items easier than a solo player. It's supposed to be easier for the Avengers and the fantastic four to get a jet than Spiderman.
At the end of the day, you are playing a mmoRPG. I think you should play a RPG the way you want to play, not metagaming or being forced to metagame because of game mechanics. I also think that the point of making a mmorpg world is to try to make mechanics that enforce this process and allows people to band together, but doesn't force them. What do you think?