
Yeah not saying that was the answer just throwing some bad ideas out there. I just know they most likely won't make pld cures very good for the reason I mentioned.With WHM and SCH already having in-combat raises (as I mentioned, in a modern MMO in-combat rez border ridiculously close to OP without the proper limitations), we don't need another class having it. Much less dumping it on the tank, who will be too busy avoiding stuff while dealing with the boss while keeping them positioned. Same reason why having the tank off-heal doesn't work.
I would like Cure to be an instant cast for Paladins. Being in melee combat means you're very likely to get interrupted during any channeled cast, so why would a melee character ever use one?
The main problem I see with this, however, is having any trait for a PLD that buffs an ability from a different class is that not everyone will have this ability on their bar. Such a trait would require PLDs to take Cure as one of their cross-class abilities to work at max effectiveness, and limiting customization is never a good thing.
Still, when I think of Paladins in a thematic context, I see them as the front-line defenders brawling with sword and shield, only casting spells when in dire need to save someone from the brink of death. In the desperate moments you can't take 2.5 seconds to charge up the spell, you need it NOW. So small, instant Cures make sense, IMO.
Trading CNJ for PUG abilities is not the answer. Doing so would step on the toes of Warriors, reduce diversity between the tanking classes, and sacrifice the thematic integrity of the Paladin.
Also, I haven't read this entire thread so forgive me if I rehashing old ground here; has anyone figured the effect Shield Oath has on Cure threat generation? Our Cures are small, but with the multiplier I wonder how we stack up in enmity.
Last edited by ZenBear; 08-24-2013 at 09:24 AM.
He who rides a tiger cannot dismount. - James H. Howard


the problem i see with that is paladin is already a pretty beastly tank even without any cooldown skills from subclasses
It is kind of sad that conjurer basically gives paladin absolutely nothing but really once the majority of people actually get to around the 40+ mark and see how incredible a paladin's tanking is i doubt anyone will miss it outside of being irked at the very little customizing
the real problem with paladin is just gladiator being very lackluster compared to marauder
sure warrior has a ton of hp and does decent damage but paladins just plain don't take damage and generate plenty of aoe threat. Not really the tanks job to be killing stuff anyways
Last edited by Nihility; 08-24-2013 at 12:11 PM.

Why not put stat allo points in MND then...?
<_<
He who rides a tiger cannot dismount. - James H. Howard



* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Not likely unless your thinking about the stat bonus modifiers from 1.0 which don't exist in ARR. I think SE made it perfectly clear they don't intend on GLD/PLD using Mind anymore because they even took what we had off our AF.
Not really, unless you like to rotate between them mid-combat. I know some might try too to increase DPS and defensive capabilities this way, similiar to how people swap between attack and -PDT/MDT gear in FFXI, but being it uses the GCD they would still take a fair hit to both if they're rotating regularly.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

Do you even know what a paladin is?


Some people seem to want a WoW paladin with full heals and stuff, making him undefeatable and non-dependant. Of course I'm not refering to the OP with this. I didn't see the end game PLD, but... did someone have a problem while tanking with the current PLD? Why wouldn't you want to rely on your party healer?!

RDM should start as a Fencer class. Fencer could have Rapier and Bilbos for weapons (like how Gladiator has Spathas, Daggers, shortswords...etc).
More on topic: I think it would have been nice if they did for PLD cure what they did for Scholar; one of their healing abilities heals for a bit, then also applies a damage absorption buff.
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