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  1. #41
    Player

    Join Date
    Mar 2011
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    327
    The real problem with dunes folk and other leves is that other leves give crap in comparison

    I actually have a suggestion for fixing all the leve exploits
    reward at the end of the leve, and make it a fixed amount of sp based on
    1. The rank of the leve
    2. Bonus based on number of stars (difficulty)
    3. Size of party
    4. % of mobs killed since member joined party (prevents people from joining at end and getting full reward)
    5. Number of party members linking

    The difficulty of leves varies way too much, as well as the sp rewarded
    So leves should be balanced on difficulty as well else people will simply repeat the easy and shortest ones

    The leve system is terribly unbalanced as it stands

    One final note, leves should not fail simply do to loss of connection, especially considering most are due to horrible server and client, performance and bugs. Time remaining should leave the quest open till abandoned completed or time runs out.
    (1)

  2. #42
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The reason they have the timer and can't make it so you can come back to it anytime Kilta is because Guildleves are semi-instanced events. When you activate the Guildleve at the Aetheryte it spawns mobs for you and you only to kill unlike FoV where it gives you target mobs to kill that just roam freely and anyone can kill. So if you activated a leve and then D/C'd and decided not to log back in if there was no timer then those mobs would just sit there with nobody able to kill them until you do come back, which would probably cause overcrowding in some area's if enough people did it.

    Having that said I personally would prefer FFXIV to have a FoV style system rather than the current Guildleve system we have now. FoV did exactly what it was supposed to do. It helped solo players gain a boost and also did the same for being in a party without being so over powered that it made any other kind of levelling seem pointless in comparison.
    (0)

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I weas thinking that if u dc the mobs dissappear till you log back on but ya. Id much rather have the fov system just keep the basic basic leve concept cuz I like going to a counter and picking out bounties/ work orders which are what levequests are. You are helping people out with their problems the counter is like a bulliten board of sorts. Just make it more like fov. Maybe fix the star system in away similar to fov pages.

    like you walk up to the counter
    select the level range you fit in
    select a guildleve and each levequest has a 1-5
    1 being for solo and has mobs you can solo and 5 being mobs for a party of 8

    then you just go to the crystal and activate it, just it will be nin instanced. But put enough mobs there for a few parties to be in these locations.
    And balance out all the guild leves to do the same sp regardless of which town you doing it from like leves 1-10-20-30-40-50 are all the same sp ranges. So no one is picking the same town and guildleves.

    Just a thought :3
    (0)

  4. #44
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    - make all leves give equal SP

    - allow players to choose all leves
    (1)

  5. #45
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Evangela View Post
    - make all leves give equal SP

    - allow players to choose all leves
    making guildleves fov style would do what your asking.
    (0)

  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    307
    I made a thread about this awhile back and received some blowback from people, and some constructive stuff too. I was really hoping for someone from the SE community team to address it in my thread, but nobody did. Maybe they will see this thread and address it.

    I do know that during an interview someone from SE posted on it, but I think they should reevaluate the "trade off" and change it. Sure, you don't get a reward if you fail, but I don't think they assumed that failing leves intentionally for more SP would become the norm. It just does not seem like something they would want you to do. Content is made to be completed, not abandoned.

    Please, SE, reevaluate this and change it.
    (3)

  7. #47
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The problem is there is no other content. Guildleve's in their design are supposed to be quick/casual content that you can jump right into. Once they have put in other things for us to do then we won't be doing the leve's so much and thus the problem will mostly solve itself.

    They do still need balancing though but if they went the other way and nerfed the good leve's like Dunes to bring them inline with others you know there would be a huge uproar unless they had given us something new to do.
    (0)

  8. #48
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Even if you only get one chance to do Dunesfolk, it is just going to be harder to get into a leve party unless you have it anyways.

    I am neither for or against this though. All i have to say is that things wont change for the good, in fact, it will only make things harder for everyone.
    (0)

  9. #49
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    i think redesigning levequests into something more similar to fov pages woulda been better. Fov pages pretty much added something to do other then just grinding mobs. It was quick to do, and rewarding. So anyone can do a few fov pages solo or in a party. making levequests into a similar style will show any and all guildleves one can get, people wil not be crowded at one camp. And the towns wouldn't be empty since all nations will have similar sp rewards. Like I said, it don't seem very ffxi ish tp purposly fail at something, nor heroic. And if they can do that, no one would be worried about dcing since they can log back in and just kill off w/e they need to, to complete the leve.

    fov pages in ffxi were fun. And it gave ppl something to talk about when partying.
    (0)

  10. #50
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    58
    I see this thread has been busy while I've been sleeping.

    Thank you all very much for your opinions, even the ones that differ from my own.


    I guess people are just quite happy to make the maximum gains for minimum effort, I have no doubt that these people are the same that complain of a lack of immesion and content. I guess Eorzea is just filled with a vast majority of adventurers who can't finish a job.


    Adventurer: "I'm sorry guild master I couldn't save the land from the beasts as you requested!"

    Guild Master: "Oh and why is that?"
    Adventurer: "I figured I would just try it again tomorrow for the experience"
    Guild Master: "Then I'm sorry, I cannot give you your reward until the mission is completed!"
    Adventurer: "Keep it Gramps! gils not worth the gold its printed on!"

    In all honesty, I believe this 'exploit' (yes I still believe it is) is one of the reasons why Thanalan is the only populated area.
    (1)

    Obstacle, not a barrier.

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