Page 11 of 11 FirstFirst ... 9 10 11
Results 101 to 109 of 109
  1. #101
    Player
    Chocob0charmer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    97
    Character
    Chocobocharmer Bahamut
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shamdeo View Post
    Yep! So is Odin.
    Kinda reminds me of Ixion in FFXI

    And the subsequent unicorn hunt upon release haha
    (0)

  2. #102
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ZenesisX View Post
    Garuda's entrance was boss. Then that music, amazing. Will they be playing it during her fight?
    It was like that in v1.0 so, I think its highly likely that they'll keep the music just as it is.
    (0)

  3. #103
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZenesisX View Post
    Garuda's entrance was boss. Then that music, amazing. Will they be playing it during her fight?
    It's the same entrance she had in 1.0, so I doubt they'll be changing that.

    One thing I really noticed during her entrance, btw, is how obvious the quality drop on her model and textures is when compared to 1.2x's, especially when the camera closes in on her as she descends. ._.
    (1)

  4. #104
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zangetsu View Post
    Be sure to jump so Titan doesn't knock you off!
    Not sure if serious or just joking but I'll answer serious just so players don't get the wrong idea. The devs have said jumping is not a combat mechanic and won't be used in combat situations. So jumping to avoid ground aoes does not work in this game. Trying to jump out of an aoe at the last second also does not work. The game goes by where you were at on the ground when you jumped and does not take into consideration your position in the air. Theres absolutely no reason to be jumping around in combat.

    (also inb4 dragoons jump though. Not what I mean)
    (0)

  5. #105
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ulathskullsplitter View Post
    The devs have said jumping is not a combat mechanic and won't be used in combat situations. So jumping to avoid ground aoes does not work in this game. Trying to jump out of an aoe at the last second also does not work. The game goes by where you were at on the ground when you jumped and does not take into consideration your position in the air. Theres absolutely no reason to be jumping around in combat.
    I remember somewhere that Yoshi-P said that he'd try to add some form of timed jumping in one of the battles (Can't find the interview where he mentioned it, but I'll keep searching), in the titan battle showcase in the "primals unleashed" video at one point, the AOE meter/thing is surrounding the entire battlefield leaving no opening to dodge or avoid, which can only make me think that jumping is important for once. (I do hope that jumping has SOME form of importance instead of being there for the sake of being there)
    (0)

  6. #106
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AsterBarnivere View Post
    I remember somewhere that Yoshi-P said that he'd try to add some form of timed jumping in one of the battles (Can't find the interview where he mentioned it, but I'll keep searching), in the titan battle showcase in the "primals unleashed" video at one point, the AOE meter/thing is surrounding the entire battlefield leaving no opening to dodge or avoid, which can only make me think that jumping is important for once. (I do hope that jumping has SOME form of importance instead of being there for the sake of being there)
    Maybe I missed him saying that but the way the game engine is now it doesnt actually recognize your character is in the air. Only the point where you jumped from until you land. Its like you are still standing still in the spot you jumped. That part in the titan fight may be an unavoidable skill like in the ifrit fight, just have to stand there and hope to survive.
    (0)

  7. #107
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ulathskullsplitter View Post
    Maybe I missed him saying that but the way the game engine is now it doesnt actually recognize your character is in the air. Only the point where you jumped from until you land. Its like you are still standing still in the spot you jumped. That part in the titan fight may be an unavoidable skill like in the ifrit fight, just have to stand there and hope to survive.
    QUICK USE STONESKI--- oh wait.
    (0)

  8. #108
    Player
    Aliton's Avatar
    Join Date
    Feb 2013
    Posts
    17
    Character
    Yousha Caitsith
    World
    Balmung
    Main Class
    Marauder Lv 60
    Woot! FUN FUN!! Primal look so awesome!
    (0)

  9. #109
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ZenesisX View Post
    Garuda's entrance was boss. Then that music, amazing. Will they be playing it during her fight?
    Taming the Tempest (Garuda hard)
    (0)

Page 11 of 11 FirstFirst ... 9 10 11