Quote Originally Posted by SilvertearRen View Post
Kallera just gave you a new challenge. GO DO IT.

Seriously, are you stupid? This is a game that's being redeveloped. Redeveloped. Into a new, more proper iteration of an MMO.

We all paid for the game discs. Now they're giving us a free "extended" beta period, which ends God knows when, and they are actually listening to us for feedback. So yes, this is a game that launched when it shouldn't have, and was promptly put back into "beta" phase.

There's enough high end content for people to throw themselves at if they feel like being suicidal - has anyone ever successfully taken down a Rank 70 Fallen Captain? No? There's a challenge for you. Go do it. Has anyone ever taken down a Spinesnap Ogre with just one Gladiator and Thaumaturge? No? Go do it. Has anyone ever taken down a Garlean Behemoth? No? I dare you to go do it.
Not that I disagree with your notion of harder stuff being there. Why can't the beginning and middle of the game be a bit more challenging too. People who played XI were used to challenge all the time (or potential challenge, because someone effed up), compared to other mmos out at the time. During the initial leveling process challenge is harder to find, it does exist, but its rare. Some leves are harder and require more strategy, but after a while everyone does the same leves and knows where the danger lies. So whatever challenge was there is quickly erased with experience. Most mmos have this, I'll admit that too, and I'm not a game designer so I don't know how to get around this issue, but I did feel like in just normal ranking up, there should be a bit more challenge. I haven't tried guildleves with 8 man on 5 stars yet, so I won't make a judgement about its difficulty.