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  1. #1
    Player
    JudgeDredd's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Judge Dredd
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I don't know why this information is in my head, but I thought MND was a more important attribute for PLDs than it is now because it increased Healing Magic Potency and Magic Def. But I guess it is not the case anymore. Are these feelings within the community a result of most tanks plugging purely STR/VIT? I should also add that I have been out of it for a while.
    (0)
    Last edited by JudgeDredd; 08-23-2013 at 06:03 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by JudgeDredd View Post
    I don't know why this information is in my head, but I thought MND was a more important attribute for PLDs than it is now because it increased Healing Magic Potency and Magic Def. But I guess it is not the case anymore. Are these feelings within the community a result of most tanks plugging purely STR/VIT?
    I see it more as a result of the transition from XI's outlook on PLD to the approach XIV has taken. Someone in the other forums put it best when they said that even as far back as FFIV a paladin's magic was mostly lackluster but not game-breaking (don't remember the exact quote, but went along the lines of "Cecil having white magic was not for heals because his heals were LOL, but because it saved the party one turn by having him cast Protect and saving Rosa that turn).

    XIV's PLD follows this idea in that your bread and butter for aggro is sword skills and stuff like Flash. CNJ skills are utility that don't break the job when not in use.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    I see it more as a result of the transition from XI's outlook on PLD to the approach XIV has taken. Someone in the other forums put it best when they said that even as far back as FFIV a paladin's magic was mostly lackluster but not game-breaking (don't remember the exact quote, but went along the lines of "Cecil having white magic was not for heals because his heals were LOL, but because it saved the party one turn by having him cast Protect and saving Rosa that turn).

    XIV's PLD follows this idea in that your bread and butter for aggro is sword skills and stuff like Flash. CNJ skills are utility that don't break the job when not in use.
    Cecil heals in IV was not OP but they healed enough that you could solo the game with him... and yes cnj skills are useless.
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  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by JudgeDredd View Post
    I don't know why this information is in my head, but I thought MND was a more important attribute for PLDs than it is now because it increased Healing Magic Potency and Magic Def. But I guess it is not the case anymore. Are these feelings within the community a result of most tanks plugging purely STR/VIT? I should also add that I have been out of it for a while.
    MND used to be an important stat in 1.20+ because it was a damage modifier on top of increasing healing potency. In ARR you'll probably see higher practical returns by increasing STR and VIT than boosting MND with the current potency/utility of Cure.
    (1)

  5. #5
    Player
    JudgeDredd's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Judge Dredd
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kitfox View Post
    MND used to be an important stat in 1.20+ because it was a damage modifier on top of increasing healing potency. In ARR you'll probably see higher practical returns by increasing STR and VIT than boosting MND with the current potency/utility of Cure.
    Would reverting this change add or lessen the problem? Foreseeably Cure potency would increase, but you would have to distribute points to another attribute potentially weakening the whole. Am I going about this wrong way or are people upset with a design decision that conflicts with lore?
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