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  1. #1
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Paladin is a tank with the ability to support and heal the party, as it always was. Paladin can literally just stand there and constantly cure itself if it wants, keeping its health up and constantly generating enmity. Although its magic is weak, it's still enough to cause a difference in a rough battle. A single cure from a paladin can help a healer out or save itself from death.

    Pugilist doesn't make any sense to me for paladin and goes against the whole point of what a paladin is about.

    Quote Originally Posted by Eldarion18 View Post
    I'm sorry, but at level 50 you would need 20~ cures to heal yourself to full, but you only have mp for 10 cures max. And at 2.5 secs per cast you need close to a whole minute to heal yourself to full while not getting hit. Not to mention that level 50 bosses hit for way more than the 250~ hp. Even in dungeons as low as Brayflox, bosses hit harder than you can cure, let alone in actual end-game content.
    Why would you need to heal yourself to full? You have a healer for that. Paladin is supplemental healing. I did some testing with Cure already on PLD and it worked fine for me so far. Second Wind has a cooldown, you can heal far more with Cure by the time it comes off cooldown. Paladin heals are for an emergency and to supplement the main healer. Warrior and pugilist cannot do that.
    (3)
    Last edited by Rjain; 08-23-2013 at 04:53 PM.

  2. #2
    Player Eldarion18's Avatar
    Join Date
    Oct 2011
    Location
    Empyreal Paradox
    Posts
    103
    Character
    Shawn Cody
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rjain View Post
    Paladin is a tank with the ability to support and heal the party, as it always was. Paladin can literally just stand there and constantly cure itself if it wants, keeping its health up and constantly generating enmity. Although its magic is weak, it's still enough to cause a difference in a rough battle. A single cure from a paladin can help a healer out or save itself from death.

    Pugilist doesn't make any sense to me for paladin and goes against the whole point of what a paladin is about.
    I'm sorry, but at level 50 you would need 20~ cures to heal yourself to full, but you only have mp for 10 cures max. And at 2.5 secs per cast you need close to a whole minute to heal yourself to full while not getting hit. Not to mention that level 50 bosses hit for way more than the 250~ hp. Even in dungeons as low as Brayflox, bosses hit harder than you can cure, let alone in actual end-game content.
    (2)

  3. #3
    Player
    Gamerfan001's Avatar
    Join Date
    Feb 2012
    Posts
    108
    Character
    Yomu Kisuragi
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Eldarion18 View Post
    I'm sorry, but at level 50 you would need 20~ cures to heal yourself to full, but you only have mp for 10 cures max. And at 2.5 secs per cast you need close to a whole minute to heal yourself to full while not getting hit. Not to mention that level 50 bosses hit for way more than the 250~ hp. Even in dungeons as low as Brayflox, bosses hit harder than you can cure, let alone in actual end-game content.
    That actually makes a good point about not being able to heal yourself fully with MP and everything. I can see your problem you are having in regards to healing and tanking. In 11 I remember if you were paladin you had your own separate heals though they gave you heal 2 and higher. Probably the best they should do is lower the cost to cast heal as a paladin or raise paladin's MP let alone they should increase the heal amount for paladin then or give them Cure 2. God when are they gonna change it from Cure 1 to Cure then change Cure 2 to Cura!
    (1)