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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Arcell View Post
    Well then you'd have the problem of friendly NPCs getting in the way of possibly healing party members. The targeting modes are fine as is. Targeting Mode A is great for support/healers. Targeting Mode B works very well for everyone else. As I said, only Enemy really needs a change to prioritize engaged enemies.

    Honestly instead of, or in addition to, BT I'd love to see a target enemy sign macro. Those marks are incredibly useful and this would make them even more so.
    Up and down would select the people in your party list, how on earth would you select the NPC ?

    The only way is if you go to the top or bottom of the list and select the NPC.

    I guess you obviously don't heal much using a gamepad. (I use the mouse to heal FWIW, but still feel that the targeting system would be better this way for both keyboard uses and gamepad users)
    (0)
    Last edited by Jinko; 04-22-2011 at 11:08 PM.

  2. #12
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jinko View Post
    Up and down would select the people in your party list, how on earth would you select the NPC ?
    You said:

    Quote Originally Posted by Jinko View Post
    Ok , how about left and right target monsters, up and down target party or friendly targets.
    I don't heal much but if I did I'd just use targeting mode A where up and down already does select party members.
    (0)

  3. #13
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Why want less options. Options = good.
    (0)

  4. #14
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Agreed. Sub-par targeting makes playing FFXIV frustrating. I will play again when this is fixed.
    (1)

  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reika View Post
    Why want less options. Options = good.
    Not always, more options can be confusing and messy, the current system is pretty clunky and if you are in mode B its way too easy to accidental press up or down changing the settings and then be confused as to why you can't target what you want to. (especially if you are playing with a 360 controller lol)
    (1)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    42
    Quote Originally Posted by Reika View Post
    Why want less options. Options = good.
    I am sorry Reika but I find it very stiff to change. Particularly if you need to change in modes in battle. Coming out of one setting changing it and then locking on again it very stiff and does not allow for fluid control. Hence why you can affectively do them all while in enemy mode.
    (0)

  7. #17
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I find it a bit of a crapshoot. Sometimes I can do it flawlessly. Othertimes its a bit clunky, especially if there's a marmot on a ledge...

    Setting up subtargets (either yourself or part of a raid management) would be ideal.
    (1)

  8. #18
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    I agree with OP. Also i miss being able to weapon skill with my sub target like you could in 11.

    example: you're fighting the mob with your main target and realize a weapon skill would be over kill so you weapon skill a second mob with your sub target then go back to your main target seamlessly and finish it off with basic attacks then auto target the the second mob and finish it off too.
    (2)
    Last edited by Enthy; 04-23-2011 at 02:01 AM.

  9. #19
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    After you cue up an action/spell you are prompted to select a traget (sub-targeting).

    This is when UP/DOWN targeting of players via the party list needs to function.

    Targeting needs to work during targeting.

    There is no confusion of UP/DOWN controlling the action bar WHILE you are casting a spell. It is very clear that all commands are to select a target at this time.

    Currently, /target npc selects the monster that is closet to the middle of your screen.

    Instead, it needs to select the monster that your actually closest to. (For melee - perhaps spell casters would disagree.) If /target NPC selects according to the middle of screen, then simply add a second command that is "/target nnpc" for the actual nearest NPC.

    Or just use FFXI's targeting. It seems like a lame suggestion at first, but geez, it worked right?

    I just want functional targeting. Please.
    (1)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    42
    Quote Originally Posted by Arcell View Post
    I use a gamepad and I've never had a problem with targeting mode B. Yes it will occasionally select something I'm not fighting but I've never had a problem selecting my target quickly. It's all about the direction your character is facing. If you're looking right at them it should target them first, that has always been my experience at least.

    Also just set a /targetnpc macro on your first of alt/ctrl. I have it set so I hold L-trigger and press A, target NPC.

    The only really addition/improvement I see the need for is for Enemy mode to target engaged enemies preferentially.
    My problem was not selecting the target quick Arcell. When I pressed right I got a target, but it was not a claimed mob or even a quest mob. The second part of this comment is when I am asking for. By the time the game had cycled through the two ravenous nannygoats my character was at 100 HP life. This is what my post is highlighting a simple range/perference equations would have stopped me from dying. Then it was down to my ability to play the class correctly. Like I said when I had one mob sleeped and the other attacking me, it was a challenge, but fun and then, I had this targetting issue. I want to highlight it because it has happened before and you feel cheated. Also like a poster has said, this game is really hoping for a good PS3 release, so the control on a gamepad will be essential to that.
    (2)

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