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  1. #11
    Player
    Demios's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1
    Character
    Aristeidaut Ailerahn
    World
    Sargatanas
    Main Class
    Lancer Lv 15
    Well done.
    (0)

  2. #12
    Player
    Lorsic's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Lorsic Montique
    World
    Adamantoise
    Main Class
    Marauder Lv 20
    Very good write up with lots of good info.
    (0)

  3. #13
    Player
    Rydiah's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Sypha Belnades
    World
    Hyperion
    Main Class
    White Mage Lv 60
    Very nice, thanks for posting! Its going to be so helpful, I'm not new to tanking...but I'm new to tanking in this game.

    I can't make my own thread, so I'll just ask this here. Is there a way to scroll through the enemy list? I notice sometimes if I Tab target...it might target something far away. I'll admit I haven't looked through all the targeting options, but any advice from great tanks would be helpful!
    (0)

  4. #14
    Player
    Brendan_McCally's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1
    Character
    Brendan Mccally
    World
    Midgardsormr
    Main Class
    Gladiator Lv 20

    Effective Hit Points?

    Any chance you'll be taking a stab at the formula for Effective Hit Points? I know it'd be complicated and dependent on what you're tanking, but perhaps we could get something close?

    Common EHP Variables
    Hit Points
    Defense
    Magic Defense
    Block Chance
    Block Mitigation
    Parry
    Parry Mitigation
    STR (Strength) (+n Block Mitigation; +n Parry Mitigation)
    DEX (Dexterity) (+n Block Chance; +n Parry Chance)
    VIT (Vitality) (+15 HP per point at level 50)

    Situational EHP Variables
    Fire Resistance
    Ice Resistance
    Wind Resistance
    Earth Resistance
    Lightning Resistance
    Slashing Resistance
    Piercing Resistance
    Blunt Resistance

    PvP Specific Variables
    Morale - Reduces the amount of damage received from player's attacks

    Emnity Variables
    Accuracy
    Critical Hit Rate
    Determination
    Attack Power
    Skill Speed
    (0)
    Last edited by Brendan_McCally; 08-23-2013 at 04:58 AM. Reason: Typo

  5. #15
    Player
    Diyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Dyne Ikapine
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Very nice. I was wondering what the enmity mods were for the skills.

    Thanks a lot! I feel a bit more secure knowing my rotations were okay on gladiator/paladin. I still need to get some more practice in on Warrior.
    (0)

  6. #16
    Player
    NeoJason's Avatar
    Join Date
    Feb 2013
    Posts
    35
    Character
    Jason Xlv
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    awesome guide
    (1)


    fire it up!

  7. #17
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Brendan_McCally View Post
    Any chance you'll be taking a stab at the formula for Effective Hit Points? I know it'd be complicated and dependent on what you're tanking, but perhaps we could get something close?

    Common EHP Variables
    Hit Points
    Defense
    Magic Defense
    Block Chance
    Block Mitigation
    Parry
    Parry Mitigation
    STR (Strength) (+n Block Mitigation; +n Parry Mitigation)
    DEX (Dexterity) (+n Block Chance; +n Parry Chance)
    VIT (Vitality) (+15 HP per point at level 50)

    ....
    That is prolly beyond my "skillset"^^ I was gonna elaborate on specific stats come release and once I tested everything thoroughly to give some facts on how raising specific stats is gonna affect your overall performance number-wise. Say how much %+ in Block and Parry Chance is raising DEX gonna give and stuff like that. But that requires a way higher sample size compared to what testing I have done so far. And given they might have changed something between phase 3/4 and release, I didn't wanna "waste" my time on something that could change so easily^^

    So long story short...expect to see formulas on specific stats and how they affect your performance, but probably nothing close to effective hit points overall
    (0)

  8. #18
    Player
    VanWulfen's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Ladio Amira
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    Quote Originally Posted by Brendan_McCally View Post
    Any chance you'll be taking a stab at the formula for Effective Hit Points? I know it'd be complicated and dependent on what you're tanking, but perhaps we could get something close?

    Common EHP Variables
    Hit Points
    Defense
    Magic Defense
    Block Chance
    Block Mitigation
    Parry
    Parry Mitigation
    STR (Strength) (+n Block Mitigation; +n Parry Mitigation)
    DEX (Dexterity) (+n Block Chance; +n Parry Chance)
    VIT (Vitality) (+15 HP per point at level 50)

    Situational EHP Variables
    Fire Resistance
    Ice Resistance
    Wind Resistance
    Earth Resistance
    Lightning Resistance
    Slashing Resistance
    Piercing Resistance
    Blunt Resistance

    PvP Specific Variables
    Morale - Reduces the amount of damage received from player's attacks

    Emnity Variables
    Accuracy
    Critical Hit Rate
    Determination
    Attack Power
    Skill Speed
    The formula for EHP is this:
    EHP = (Base HP + 15 x dVIT) x (100/(100 – % damage reduction))

    A L50 PLD will have roughly 245 VIT and 2400 HP baseline. A L50 WAR will have roughly 245 VIT and 2465 HP at baseline. With this in mind we can make generalized formulas of:

    PLD EHP = (2400 HP + 15 x (VIT – 245)) x (100/(100 – % damage reduction)
    WAR EHP = (2465 HP + 15 x (VIT – 245)) x (100/(100 – % damage reduction)



    To figure our your damage reduction, you can refer to the following chart:


    As you can see, STR is tiered for damage reduction so a PLD with 270STR and another PLD with 336STR, both with 200 block rate will have the same damage reduction. The person with 337 will take 1% less damage. The formula to figure our your damage reduction is as follows:

    Damage Reduction = (0.0876 x Shield Block) + 9.7804 + (STR Tier)

    Hope this has helped anyone out.

    Disclaimer: Not all information is 100% accurate but still accurate to provide insight. You can read more about it on this site.
    (1)
    Last edited by VanWulfen; 08-23-2013 at 05:52 AM.

  9. #19
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Far too early to be calling guides "in-depth", especially for Tanking. It's just a class overview, but appreciated none the less.
    (1)

  10. #20
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by VanWulfen View Post

    Disclaimer: Not all information is 100% accurate but still accurate to provide insight. You can read more about it on this site.
    Awesome Van. Thanks for the link. I was trying to find that data for a while now, as I read several posts about it, but nobody ever linked to the original source xD
    (0)

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