To be honest, I thought these quests they added were gonna have story based cutscenes, which if they did, SE would of won my heart, but alas, I will have to keep waiting hehe =D
To be honest, I thought these quests they added were gonna have story based cutscenes, which if they did, SE would of won my heart, but alas, I will have to keep waiting hehe =D
I have to agree 100% the last update was what I've been waiting for the most since the launch but I find myself not playing the quests because of their lackluster presentation. I wouldn't mind the same simple gesture animations like in XI if it meant that the stories had more "oomph" via better writing and cutscenes.
The current nature of the quests lacks character and since your objective is summarized in that one levesque screen it kind of makes the player not pay attention to anything the NPC is saying, because the essential info is all about the map pointing glowy arrovs to complete the quest.
This sort of gameplay is streamlined to the point that it sort of insults the intelligence of the player because he isn't trusted with even understanding what was just discussed in the dialogue.
I played FFXI for years and years. I have a quest log full of quests that I could not imagine trying to continue because it provides almost no information. At the end of the day, a game shouldn't require you to look up what you need to do from a third party site. I, personally, read the dialogue because I like the atmosphere, but many people don't really want to bother because they find it boring, and more importantly may not be able to get the quest and finish it in one sitting. Can you honestly say you'll remember what the quest was asking for if all the quest said was "X wants something to help clean his shirt" when you read it 2 days, a week, or longer later?I have to agree 100% the last update was what I've been waiting for the most since the launch but I find myself not playing the quests because of their lackluster presentation. I wouldn't mind the same simple gesture animations like in XI if it meant that the stories had more "oomph" via better writing and cutscenes.
The current nature of the quests lacks character and since your objective is summarized in that one levesque screen it kind of makes the player not pay attention to anything the NPC is saying, because the essential info is all about the map pointing glowy arrovs to complete the quest.
This sort of gameplay is streamlined to the point that it sort of insults the intelligence of the player because he isn't trusted with even understanding what was just discussed in the dialogue.
Back to the topic at hand, I hope this doesn't mean the end of CS, but if they're going to add WoW style side-quests like these appear to be, they should make the setup quick and easy to produce and save their writing and production time-budget for more substantive main and class quests, and maybe have some FFXI-style side quests that have some good storyline to them, but aren't feasible to mass produce to an extent that it would occupy the playerbase.
referring to OJtheLIONKing's post:
I'm sorry but I have to disagree with you on this.
I'd rather have a lot fewer quests at a slower pace than a bunch of these wow-quests that simply aren't up to the quality I was expecting after what they did with XI quests.
Personally I don't care if there's 100+ quests that aren't interesting enough to play through. Might as well use their time on boosting the quality of few quests so that people are entertained when playing them.
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