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  1. #1
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I believe BLM pulls ahead in the longer fights while DRG and MNK have higher burst DPS dependent on their TP. Once they run low on TP their DPS tends to slow down, while BLM has virtually infinite MP and can constantly apply DPS over longer periods of time. My guess is MNK and DRG > short fights, and BLM > boss fights
    (10)

  2. #2
    Player
    Chocob0charmer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    97
    Character
    Chocobocharmer Bahamut
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Matsume View Post
    I believe BLM pulls ahead in the longer fights while DRG and MNK have higher burst DPS dependent on their TP. Once they run low on TP their DPS tends to slow down, while BLM has virtually infinite MP and can constantly apply DPS over longer periods of time. My guess is MNK and DRG > short fights, and BLM > boss fights
    What needs to be considered as well is the use of BRD's Army Paeon. Once that's in play DRG gets crazy TP regen and that burst dmg spreads out even longer!
    (1)

  3. #3
    Player

    Join Date
    Aug 2013
    Posts
    14
    Quote Originally Posted by Chocob0charmer View Post
    What needs to be considered as well is the use of BRD's Army Paeon. Once that's in play DRG gets crazy TP regen and that burst dmg spreads out even longer!
    Tp regen was increased from 50per 3 to 60per 3; It doesn't look like Bard will be needed for TP regen outside of AOE phases if people take invigorate from lancer/drg.

    My current testing for P4 shows BLM > MNK > BRD > DRG in terms of standstill output, but this will likely be corrected with priority updates to my sim.
    No idea on SMN yet, but we'll see if they fix the arcanist never missing bug. (carby still misses, just not the player. ever.)

    Quote Originally Posted by Spythe View Post
    A PUG has dots, he actually has 2 of them. Once he gets at 15 from the class quest, Touch of Death. And another one at level 30, Demolish. The Dragoon has 2 dots as well and so does the Archer. THM has 1 if you don't pull from any other classes and the Summoner has 3 I believe if you don't pull from any other classes.
    I've tried testing these dots the best I could; Not sure if they are still broken right now (doing extremely low damage even with gear), but my testing showed that they aren't really worth using in a single target scenario, but best used when you have to move from the boss or there is a phase where you can't damage the boss but dots still tick.
    (5)
    Last edited by Eein; 08-23-2013 at 01:16 AM.