Great opinions, I just needed to hear different sides of the story in order to generate more concerns to discuss, but you all bring up great points. Check this thread please -> http://www.zam.com/forum.html?forum=...81012282691692
Great opinions, I just needed to hear different sides of the story in order to generate more concerns to discuss, but you all bring up great points. Check this thread please -> http://www.zam.com/forum.html?forum=...81012282691692



Ugh... Zam...Great opinions, I just needed to hear different sides of the story in order to generate more concerns to discuss, but you all bring up great points. Check this thread please -> http://www.zam.com/forum.html?forum=...81012282691692
I guess it's where people post who can't post here.


there is no "other side of the story"
people who post here usually those who stay with the game since before Yoshi-P take over, up till server shutdown
those people experience several drastic change on game mechanics: fatigue and physical level abolish, faster game pace, craft simplification, those "easy mode" you mentioned


MMO's are beyond casual there being made for people who are stupid now.


1. It still is, just in a different, less time consuming way. I mean sure you COULD blow straight through to 50 just to spam end-game like every other MMO or you could do it at your own pace and enjoy all the content laid out for you along the way with friends and the FFXIV community. I intend to do as I did in XI and get to know each and EVERY player on Balmung in the coming years as I build my character/s.Hey Final Fantasy XI / XIV community!,
Also not sure is this is the right area to post this is, but if not let me know.
For starters this post is not meant to bash on anyone, but to create constructive criticism, as I will enjoy to hear what you too have to say. To begin I have a concern to address you with. Why is this game becoming noob friendly? I feel like FFXIV is a great game with great graphics and mechanics but they're leaning more toward the "WoW" model of things. Incorporating things like Dungeons and raids and Max out leveling in less than a week oppose to FFXI, where things took time and effort and a sense of accomplishment to achieve 1.(its not about the end, its about the journey). Also to add, a 2.5 second cool-down on most timers just make the game battles awful to sit through. Fights in FFXI were slow paced, organized and timed where weapon skills were nicely detailed and they looked badass when they went off .. 2.But in this new model of combat there is so much going on with countless spamming of flashes and explosions at any given time that makes the game look as if it were directed by Michael Bay. I think its better to adopt the old system used in FFXI where appreciation played the bigger part of the game. Building up to that given WS, instead of WS's/Combos going off every 2 seconds to where it takes away from the beauty and fun of things. I think the way they're going with things will make the game to where it wouldn't be appreciated as much as the old model of FFXI, that many have learned to love. Why not be original and stick to your bread and butter instead of trying to mimic a different game? I think this game should be both noob and veteran friendly to bring in new players and cater to every gamer(casual or hardcore)in general. Again, Just my thoughts.
These are just a small list of concerns that I would like to have answered or even express your opinions upon. I do have more concerns which i am willing to address such as the HNM system(because we all know HNMs make the game challenging, and 3. who doesn't like the feel of out-claiming an LS and rubbing it in their face when you get that prized low drop percent D-ring you've been drooling for all year, or even wiping to a 2% Cerberus to GOH when your stuns fail, only to be out-claimed by another ls, only to create drama.) Hell you might never even see that piece of equipment drop, which adds to the beauty of its rarity and scarceness. Its just what makes the game so great and memorable. What would be the fun if gear was so easily obtained, and max levels were easy to reach? There is no fun in that and that is what i'm trying to get at here. People complain that time sinks are a burden, but its actually the time sink that makes the game so much better. Lets face it, this game has amazing Potential but it just needs to incorporate more ideas from FFXI and merge it with this new one to create the best MMORPG possible.Why do People want everything handed to them?(Easy). If the game becomes noob friendly, in a sense there will be no diversification, no challenges, no fun, and every one will look the same. And to be honest when I play now its almost like no effort was put into gear detail. Everything is copy-paste-repeat. 4.For example compare a Haubergeon in FFXI to a Hauby in FFXIV, its a HUGE difference as the FFXI hauby blows it away opposed to the half-a** appearance of the new one. Everyone looks the same, not to mention the only gear that looks good so far is the AF(and that's saying a little). Everything else looks like something I could put together on a budget at a thrift shop (no offense Yoshida & his team), oppose to the gear in FFXI which was so beautifully and thoughtfully designed. If things remain easy everyone will at some point have the same items without difficulty or consequence in obtaining them and we will essentially have nothing to flaunt or show to our friends, supporters, or haters that we put time and effort into obtaining. It is what ultimately sets apart the grinders from the whiners. It would be a blunt game, where equality is king and to quote "The Incredibles" -"When everyone is Super, no one will be."
-Thanks for chiming in
2. LOL I agree
3. I absolutely hated HNMs and all the drama that revolved around them. If I wanted a drama simulator I'd get married, not pay a monthly fee to a game.
4. The gear variety in both games around 2-3 years of their launch is about equal. Both games use a reskinned/recolored version version of other gear of the same type. Not to mention that they put a more realistic twist on the gear textures in 1.0(not sure if they kept it with new engine), where you could tell which robe a mage was wearing without actually examining them. Hemp robes looked like hemp cloth, etc.
Hauby Pics
FFXI Hauby:
FFXIV Hauby:
IMO FFXIV one looks better unless you like tabards and giant pauldrons >.>;
I do agree that the combat system is a little too fast paced and flashy. I do miss the slower, more physically flashy moves like in XI and 1.0(minus the animation lock) instead of the generic attack animation combined with sparkles, rainbows and fabulous glitter we have now.
Last edited by Keith_Dragoon; 08-07-2013 at 05:27 PM.
Keith Dragoon - Ambassador of Artz and Adorable


the wow factor is dead, but the only game i see bringing it back its EQ next.
hardcore MMO does not mean time sink, it means theres layers of depth in the systems, you work for what you get, equipment has meaning like if you got a hard to get piece of equipment people see it and say wow that guy is the man.
SW galaxys, FFXI, EQ, UO few other had that. like FFXI in the lv75 cap you had relic weapon people knew that guy did a special feat.
nowin FFXIV you just need to find a chest in a raid or beat the easy boss at the end to get the goods. relics were a joke to get in 1.0 minus the random BS thats the only reason not everyone has one the time sink from failed crafts or time sink of hamlets.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote







