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  1. #14
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Martyr View Post
    I think what they might be going for in putting DoL/DoH on /random is to simulate how a given area doesn't just have only level XX mobs in it.

    For DoH, anyway, you pick a recipe, let's say level 20, and you grind that recipe 100 times. When you go out into the field as a DoW/M, the enemies have a level range. You're not just fighting level 20s, though they're could be a good amount of them around. Usually the levels fluctuate slightly +/- 1 or 2 levels. This randomizes SP a bit. I mean, granted, you could specifically *only* go after whatever level you're aiming for, but the added travel and search time isn't going to make it worthwhile.

    I could be giving SE more credit than they deserve, though, I'm just trying to guess at a logical thought process. I'd be perfectly content with static SP gains on DoH/DoL. The less /random there is, the happier I am (usually).
    If the recipie didnt have just one rank I would agree with that..

    Quote Originally Posted by Zephy View Post
    I'm with Xenor, what would changing this accomplish? They would for sure just give us the average if they fixed SP so in the end it would be like nothing changed.
    IF you think pessimistically. They need to raise crafting sp a bit anyways, since we cant link or share in DoH. So if it does change, they should give the max SP instead of the average.
    (0)
    Last edited by Reika; 04-21-2011 at 09:11 PM.