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  1. #31
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by DeadRiser View Post
    Why not have death penalty? Stops people from mindlessly going into combat and not listening. People go in not fearing something and that 'OH I'll just run back from camp'...
    This didn't work for XI all it did was irritate an entire party/alliance because of someones stupidity, lag, glitch, or whatever.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    327
    Wait, i'm confused, are we talking about WoW or FFXIV?
    I've yet to notice any gear damage as a result of death unless it was something recently implemented.
    If I have failed to notice this, it seems to be a very insignificant amount.

    Can someone clear this up for me?
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    122
    I think that obvious troll is obvious.
    (0)

  4. #34
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    No thanks repair it best.
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    The loss of xp in Dynamis was epic fun. . .till you had ot get back the 3 levels you lost lols
    (0)

  6. #36
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I actually agree with him. You die incessantly in this game for no reason. In XI you tried not to die, in this game who cares. Durability is just gil and gil we have lots of, but outside of a likeminded linkshell you had to find yourself, most people you group up with are clueless and this is because there's no incentive or penalty if you play like idiot.
    (0)

  7. #37
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    The weakened status is pretty harsh to begin with. Not being able to do anything for 3 minutes sucks, especially in a game where many of the events have time limits. I don't think we should lose durability when we die, but then again xp would be near impossible since we distribute our own stat points in this game. It would make de-leveling a nightmare to code.
    (0)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by zaviermhigo View Post
    I actually agree with him. You die incessantly in this game for no reason. In XI you tried not to die, in this game who cares. Durability is just gil and gil we have lots of, but outside of a likeminded linkshell you had to find yourself, most people you group up with are clueless and this is because there's no incentive or penalty if you play like idiot.
    XP loss in no way kept the bad players from being bad players.
    (0)

  9. #39
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    just stating my opinion, no need to hate. and it's used in other mmo's so why not this one?
    (0)

  10. #40
    Player
    Dingleberry's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    28
    Character
    Bo Jack
    World
    Aegis
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raansu View Post
    How bout neither? Both systems are stupid.
    What do you suggest then, have no penalty, then what is the fear of dying?
    (0)

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