Archer is actually the quest I'm least worried about seeing change, to be honest. It has pretty good animations, but I would like to have indicators on where my AOE effects are going, and making it a bit more engaging than just nocking arrows, using buffs, and then attacking.

Classes in general need to have some crowd control abilities and it would be great if buffs/debuffs became more important across all classes, I think. It would be fun to set different kinds of traps.