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Thread: Archers!

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  1. #1
    Player

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    Ul'dah
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    Archers!

    Welcome to the forums Archers.

    How do you think Square Enix will make Archer more unique, as part of their class balance and uniqueness plans?

    Personally I fell Archers are pretty good right now but any improvements are very welcome.
    (0)

  2. #2
    Player

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    Mar 2011
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    Well, I like my job so far..putting aside skills that DOESN'T work(points to Farshot). Improvements are always welcome! Looking forward to see actions range in the GUI, and changes to skill animations .
    (0)

  3. #3
    Player
    elkhorn's Avatar
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    Mar 2011
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    Character
    Elkhorn Mitternacht
    World
    Moogle
    Main Class
    Lancer Lv 50
    I love Archer we are the kings of the battlefield
    (1)

  4. #4
    Player
    Bethor's Avatar
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    Mar 2011
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    Gridania
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    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Yeah changes in the animations would be cool. I want bigger and more shiny animations

    I could imagine once they balanced everything, that we're getting new weapon types and change to a sub-class of an archer. But we'll see how SE will impelent that uniqueness stuff.
    (0)

    Seriously Why?

  5. #5
    Player
    Platinumstorm's Avatar
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    Mar 2011
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    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Archer is actually the quest I'm least worried about seeing change, to be honest. It has pretty good animations, but I would like to have indicators on where my AOE effects are going, and making it a bit more engaging than just nocking arrows, using buffs, and then attacking.

    Classes in general need to have some crowd control abilities and it would be great if buffs/debuffs became more important across all classes, I think. It would be fun to set different kinds of traps.
    (0)

  6. #6
    Player

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    Quote Originally Posted by Platinumstorm View Post
    It has pretty good animations, but I would like to have indicators on where my AOE effects are going, and making it a bit more engaging than just nocking arrows, using buffs, and then attacking.
    Whole heartedly agree. Getting sick of using AOEs and "magically" not hitting half the enemies.. Besides that, (and the fact arrows are WAY too expensive) I think Archers play pretty well right now. Can't wait for some class-specific gear though!
    (0)

  7. #7
    Player
    Arya's Avatar
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    Mar 2011
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    Limsa Lominsa
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    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Mephala View Post
    Whole heartedly agree. Getting sick of using AOEs and "magically" not hitting half the enemies.. Besides that, (and the fact arrows are WAY too expensive) I think Archers play pretty well right now. Can't wait for some class-specific gear though!
    True, a little highlighted area on the ground could be added to show where you're going to hit - and thus what you will hit. They can even implement that for other classes that have AoE/cone attacks.

    Arrows......well, they were not exactly cheap in FFXI either, and because there's a high demand for them (we fire a lot of arrows even if you play conservatively, and they are not recyclable in a grand way - yes, I know Scavenge exists, but it doesn't significantly lower your costs), the supply will continue to have high prices. As more and more Carpenters rank up, I'm sure the prices will drop a little and stabilise, but I fully expect arrows (and most likely bullets too in the future when they release gun classes) to still be relatively expensive. Saying that, if cost is an issue, go back to Warped Arrows. They may not be "optimal damage", but they are cheap.
    (0)

  8. #8
    Player
    Zhinse's Avatar
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    Mar 2011
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    Limsa Lominsa
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    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    The direction they take with the class in general should focus on good spacing! Well I believe every class should be about good spacing, but Archer especially!

    Right now we do pretty good damage, get little TP per hit (slow TP buildupt), burn through a lot of stamina. the abilities that we do have for crowd control, such as heavy shot and shadowbind are not really effective, since the bind effect last for an extremely short amount of time, but I'm pretty sure making bind stronger would make this class and other range classes too powerful.
    (1)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  9. #9
    Player
    Bethor's Avatar
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    Mar 2011
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    Gridania
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    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    No traps, I dun wanna play WoW

    OT: Why in gods name isn't the sig generator working -.-
    (0)

    Seriously Why?

  10. #10
    Player
    Kirby's Avatar
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    Mar 2011
    Location
    Uldah
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    4
    Character
    Krystal Spoonless
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bethor View Post
    OT: Why in gods name isn't the sig generator working -.-
    You need to wrap an image in tags like so: [IMG]URL[/IMG]
    (0)

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