Welcome to the forums Archers.
How do you think Square Enix will make Archer more unique, as part of their class balance and uniqueness plans?
Personally I fell Archers are pretty good right now but any improvements are very welcome.
Welcome to the forums Archers.
How do you think Square Enix will make Archer more unique, as part of their class balance and uniqueness plans?
Personally I fell Archers are pretty good right now but any improvements are very welcome.
Well, I like my job so far..putting aside skills that DOESN'T work(points to Farshot). Improvements are always welcome! Looking forward to see actions range in the GUI, and changes to skill animations.
I love Archer we are the kings of the battlefield
Yeah changes in the animations would be cool. I want bigger and more shiny animations
I could imagine once they balanced everything, that we're getting new weapon types and change to a sub-class of an archer. But we'll see how SE will impelent that uniqueness stuff.
Seriously Why?
Archer is actually the quest I'm least worried about seeing change, to be honest. It has pretty good animations, but I would like to have indicators on where my AOE effects are going, and making it a bit more engaging than just nocking arrows, using buffs, and then attacking.
Classes in general need to have some crowd control abilities and it would be great if buffs/debuffs became more important across all classes, I think. It would be fun to set different kinds of traps.
Whole heartedly agree. Getting sick of using AOEs and "magically" not hitting half the enemies.. Besides that, (and the fact arrows are WAY too expensive) I think Archers play pretty well right now. Can't wait for some class-specific gear though!
True, a little highlighted area on the ground could be added to show where you're going to hit - and thus what you will hit. They can even implement that for other classes that have AoE/cone attacks.
Arrows......well, they were not exactly cheap in FFXI either, and because there's a high demand for them (we fire a lot of arrows even if you play conservatively, and they are not recyclable in a grand way - yes, I know Scavenge exists, but it doesn't significantly lower your costs), the supply will continue to have high prices. As more and more Carpenters rank up, I'm sure the prices will drop a little and stabilise, but I fully expect arrows (and most likely bullets too in the future when they release gun classes) to still be relatively expensive. Saying that, if cost is an issue, go back to Warped Arrows. They may not be "optimal damage", but they are cheap.
The direction they take with the class in general should focus on good spacing! Well I believe every class should be about good spacing, but Archer especially!
Right now we do pretty good damage, get little TP per hit (slow TP buildupt), burn through a lot of stamina. the abilities that we do have for crowd control, such as heavy shot and shadowbind are not really effective, since the bind effect last for an extremely short amount of time, but I'm pretty sure making bind stronger would make this class and other range classes too powerful.
Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.
No traps, I dun wanna play WoW
OT: Why in gods name isn't the sig generator working -.-
Seriously Why?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.