Hey Molly, in that guide, you suggest Dex as a tanking stat for the damage mitigation. I did a quick and dirty Dex and Parry test this last weekend (that, I admit, is hardly a rigorous examination of the stats, but my time and resources were limited, I plan on doing a much more in-depth study in Phase 4). My preliminary results show extremely disappointing returns on Dex and Parry on block rate, with a nice bump in Parry rate from the Parry stat only.
Originally I posted the results hyperbolously claiming "Dex is worthless", and I regret that claim now, as it clearly has worth, but until I have time to test further, I found Dex to be a marginal boost to damage mitigation at best (at least at entry levels of Dex). I'll repost my findings here, though when compared to Deli's I'm afraid the professionalism is somewhat lacking. When I do a more in depth test with more data points, I'll calculate a line of best fit and R² values.
